One Piece A-Edition Alpha Progress

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Post by Key2Lite 2nd October 2014, 8:17 pm

riquelme375 wrote:maybe it can also steal swords from zoro, mihawk and basic marines, then they have to come and pick it up?
That sounds a bit too overpowered, because then Zoro and Mihawk will have nothing to defend themselves with, and if it's a team in online play, they become useless fodder because Law's teammate will be beating them up while Law teleports their swords away from them every time they try to get them back.
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Post by Z-studios 2nd October 2014, 9:10 pm

^
Pretty much that.  

Also it'll mean I'll have to do swordless forms for Zoro/mihawk too which would be waay to much.  Only fodder like marines who already have sword/normal form you can steal weapons from.  


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some basic stuff coming along...
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Post by Beta96 3rd October 2014, 3:53 am

But if do the other supernova, they might get their weapon taken. Although I thought zoro and mihawk has strong grip to not his weapon get taken. We will see when kidd is in action later.

@On topic: Cool sanji stuff. He will come out good.
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Post by Flash9tk 3rd October 2014, 4:38 am

Since den den mushi are items, Law can steal them? wow lol

If it were a 3d game then maybe, but Z would have to draw sprites without swords.. that's also kinda OP. To balance it they'd both need sword less attacks. Probably too much atm.
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Post by Z-studios 3rd October 2014, 9:37 am

eh gameplay wise its not good to give swordsman that big of a weakness either.  Otherwise when someone pics zoro/fuji they'll just pick someone who can disarm them with one move.  

Yup den den mushi are items, same as the heart and food.  Law can pick of people's held item if he wants.  

finished 3 hit combo
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Post by Flash9tk 3rd October 2014, 4:50 pm

Doubt Law can do that since he didn't do it to Smoker's "haki embedded" jitte, now that I think about it.

So it would be 'A A A?' It would be awesome if it were an optional four hit combo like this: 'A A A + Hold A' for a short flurry on the end. I think that is very Sanji like XD He'd be a legend among sprites. Just a suggestion.


Like this: https://youtu.be/RQFVIW3vNa8?t=1m12s
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Post by A-MAN 3rd October 2014, 5:55 pm

I am not sure, but I don't think this is going to fit for a 3-hit combo. The three attacks seem to have the exact same power; it would just looks wrong if we'd let the 3rd hit knock without the others. Not letting any of them knock wouldn't work either, since the three seems to be capable of perfectly connecting. That would make it very easy to lock on a target and keep hitting forever (unless we limit that with SP; which would feel cheap, I think).
What do you say fellas?
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Post by Rhino.Freak 3rd October 2014, 6:14 pm

I thought that too, A.
What I feel is, the kicks don't feel 'strong' enough to knock people, and if it does knock them, it'd be an insult to those characters.
Probably have a four hit combo instead? where at last he uses his other leg to knock opponent and push him a bit away?

That'd be cool.
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Post by Z-studios 3rd October 2014, 8:50 pm

I'm not done yet guys, I told you before it finishes with mouton shot.  

One Piece A-Edition Alpha Progress - Page 8 2rcblgk

Two versions remember?  One at end of AAA combo and other >A/Run A

Basic AAA and movement are 'lazy' sanji with hands in pocket.  So he can look like he is taking out grunts and such without any effort like in anime/manga.  >^V A attacks are the 'serious' ones, plus you can combo it up. When you do Diable Jamble you're basic AAA will change into a more 'serious' combo too.

This is the >A/run one atm
Spoiler:
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Post by A-MAN 4th October 2014, 3:42 am

AH! Right! I thought you wanted that to be Sanji's combo since you mentioned.
finished 3 hit combo

So muton shot makes it a 4-hit combo Razz. Keep it up!
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Post by ULTIMOS 4th October 2014, 11:20 pm

as to be expected from a pro serious nod

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Post by Key2Lite 6th October 2014, 11:59 pm

Suddenly wondered, will haki attacks have their own clash like with garp and chinjao, a blue effect?
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Post by brbrbrkin 7th October 2014, 12:09 am

Key2Lite wrote:Suddenly wondered, will haki attacks have their own clash like with garp and chinjao, a blue effect?
That was Haoshoku haki, but that's quite an interesting question, i'd like to know too.
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Post by wdkace 7th October 2014, 12:45 am

Awesome work, Z, making miracles as always

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Post by Rhino.Freak 7th October 2014, 3:41 am

Well yes they will have.
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Post by brbrbrkin 9th October 2014, 6:48 pm

Any news about the game? This topic has been quiet for a while :/
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Post by bashscrazy 10th October 2014, 1:32 am

I wouldn't consider 3 days a while...
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Post by Z-studios 10th October 2014, 9:04 am

been busy with work, sorry guys

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DJ spin

edit:
One Piece A-Edition Alpha Progress - Page 8 Diable_jambe1_by_z_studios-d829cy9

btw feel free to suggest any attacks
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Post by Monkey.D.Lima 10th October 2014, 11:09 pm

The quality of the animation of Sanji is very very good.
It would be cool to see Colier Strike and that combo that he made against Vergo.
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Post by Z-studios 10th October 2014, 11:45 pm

Sure thing. Think Coiler strike will be air > A with DJ.

Which combo against vergo do you mean exactly? The kick where he sent Vergo into the wall?
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Post by Monkey.D.Lima 11th October 2014, 12:50 am

yes the Long Strike, it's not a combo.
https://www.youtube.com/watch?v=xjj7OV79uoY
But i think that could be a counter.


Last edited by Monkey.D.Lima on 11th October 2014, 5:48 pm; edited 1 time in total
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Post by brbrbrkin 11th October 2014, 4:05 pm

bashscrazy wrote:I wouldn't consider 3 days a while...
It seemed like 2 weeks for me Razz
Z-studios wrote:been busy with work, sorry guys

One Piece A-Edition Alpha Progress - Page 8 Diable_jambe1_by_z_studios-d829738
DJ spin

edit:
One Piece A-Edition Alpha Progress - Page 8 Diable_jambe1_by_z_studios-d829cy9

btw feel free to suggest any attacks
The animation looks very smooth, keep up the awesome work, Z!
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Post by wdkace 12th October 2014, 7:01 am

The Animation is awesome, but i feel like the part where he lifts up his leg from standing kind of too quick, is like a frame standing, then skip to the lift up frame

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Post by DyllanTheDrawer 12th October 2014, 10:02 am

lots of awesome stuff here lovin man
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Post by thunder249265 16th October 2014, 12:53 am

looks cool so fair and by the way when is its first demo? The mouton shot should be an attack when he is running cool Acting Cool
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Post by Flash9tk 17th October 2014, 3:35 am

That looks amazing. You can really feel the intensity from the embering light at the end. Nice details!!

"God may have created food, but the devil created spices."
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Post by Z-studios 19th October 2014, 11:28 am

Rhino have you coded the attacks yet?

been out for a bit, shading left
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Post by Rhino.Freak 19th October 2014, 12:16 pm

Well not yet due to that bug in loading the transparent sheets.. A-MAN said that it'll be fixed by next build so yeah keep stacking some sheets that I'll do later.
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Post by Z-studios 19th October 2014, 11:20 pm

kk

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more coming up
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Post by Flash9tk 20th October 2014, 5:52 pm

epic Very Happy godly speeds. Any side work on Zoro?
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Post by Z-studios 21st October 2014, 5:27 am

not yet for zoro, want to focus on sanji for now


2 versions, the manga and the anime one.  Which pose do you guys prefer?
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manga

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anime

prob will redo the grill effect in flash


Last edited by Z-studios on 21st October 2014, 12:01 pm; edited 1 time in total
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Post by Doflamingo 21st October 2014, 11:30 am

Manga>Anime
Great work Z!
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Post by Rhino.Freak 21st October 2014, 12:03 pm

since you like..have sprited both of them, why not use both and alter between them randomly?

I love it by the way.
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Post by riquelme375 21st October 2014, 3:07 pm

Agreed with rhino.
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Post by Dragon5 21st October 2014, 6:28 pm

If I knew more about OP and Sanji's personality I'd decide. The Manga version has more of a laid back vibe while the Anime version shows some aggression. If it has to come down to one, pick the one that better reflects his personality.

Edit: In terms of technical use, the Manga version is much safer overall with his body being so low and far apart. The anime version has the body together for the most part, so he's a little more open. There is more than just a cosmetic difference between the two if you ask me.
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Post by ciclun 21st October 2014, 9:55 pm

the second one definatly, it looks better from the point where he starts spinning , it goes into the angle of where hes going, the first one just looks like he spins out of nowhere, love the updates (:
very nice work keep it up, loots of fans everywere ^.^
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Post by brbrbrkin 21st October 2014, 10:39 pm

Even though i find the anime version better, i need to agree with rhino, it would be better to use both of them.
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Post by Z-studios 21st October 2014, 11:17 pm

eh, what about one for air grill and one for ground?
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Post by A-MAN 22nd October 2014, 4:49 am

CooL! I vote #1 for ground and #2 for air. The air one can be the skywalk attack. I can see Sanji is really on the way to be finished XD
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Post by Rhino.Freak 22nd October 2014, 4:51 am

yeah how about we use Manga one as the one while running..
and Anime one will be running + jump one..?

It would look cool

EDIT : Ninja'd by A-CHAN!
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Post by Beta96 22nd October 2014, 3:18 pm

Since I don't know the differences, I will vote what Rhino and A-man said.
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Post by Z-studios 22nd October 2014, 11:02 pm

Alright, will do

taking a break, doing boring attacks

Jump >A

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Post by Flash9tk 22nd October 2014, 11:12 pm

Haha it won't be boring when played lol.  Everything looks awesome.  The pose on the ainme version can be edited to be that hell memories kick. Eh?
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Post by Z-studios 23rd October 2014, 1:06 am

Ah might do something original for hell memories. I forget what pose he used for it in the anime. But its going to be his hell move, goes on fire and does powerful one shot attacks while flying around basically.

dones

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Post by Flash9tk 23rd October 2014, 1:54 am

Thats even better Very Happy Pretty cool kick. You really captured Oda's style

Question: Z will marines jump? Meaning evsively, or onto structures. I think that will make them even more antagonizing.
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Post by Rhino.Freak 23rd October 2014, 4:26 pm

really like that little extended length of the leg that gives the move "strength". Very Happy
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Post by DyllanTheDrawer 23rd October 2014, 6:29 pm

love this stuff and i agree with rhino it looks awesome
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Post by A-MAN 24th October 2014, 4:50 am

@Flash: The marines won't jump. We've planned if you get on a high platform, they would either start firing their bazooka's (if they have ones), or they're gonna get a ladder to reach you.
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One Piece A-Edition Alpha Progress - Page 8 Empty Re: One Piece A-Edition Alpha Progress

Post by Flash9tk 25th October 2014, 10:23 am

That sounds even better. Jumping marines woulda got annoying like those damn dogs lol...bad suggestion :p

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One Piece A-Edition Alpha Progress - Page 8 Empty Re: One Piece A-Edition Alpha Progress

Post by Z-studios 26th October 2014, 10:34 pm

Well the cipher pol agents and other high class marines like captains and such will jump around also with geppo too.  


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