One Piece A-Edition Alpha Progress

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Post by -|Mark975|- 20th August 2014, 9:45 am

Looks amazing Z!
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Post by Rhino.Freak 20th August 2014, 2:08 pm

so cool! SO COOL! SCOOL!

Damn man :') you keep amazing me..
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Post by Flash9tk 20th August 2014, 3:36 pm

Wow I didn't expect there to be a roll XD Go big or go home I guess lol
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Post by bashscrazy 20th August 2014, 3:58 pm

Damn he looks so hot flying around like that

~Duuude you forgot to say #nohomo - Rhino
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Post by brbrbrkin 20th August 2014, 6:01 pm

It looks WAY better than i expected, you've got a talent :v
Did you get the idea for the barrel roll from the GIF or you planned it since the beginning?
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Post by Z-studios 20th August 2014, 6:08 pm

Thanks very much guys XD

Got an idea for leap attack so might do run jump next and follow up with its attack

brbrbrkin wrote:It looks WAY better than i expected, you've got a talent :v
Did you get the idea for the barrel roll from the GIF or you planned it since the beginning?
Lol no, I originally just planed to edit the run cycle slightly to look like in the air and call it done.

Got the idea from the gif you posted, so thanks very much for the suggestion XD
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Post by wdkace 20th August 2014, 11:51 pm

Sweet Lord, this is just brilliant

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Post by vunguyen97 21st August 2014, 2:25 am

DAMN, that awesome. Looking forward to the release.
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Post by thunder249265 21st August 2014, 9:30 pm

cheers that is so awesome i really can't wait for the release and i think i got an idea for an air attack for Sanji. How about he do concasse where he spin downward to the ground
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Post by Doflamingo 24th August 2014, 1:45 pm

Get your joke about do a barrel roll xD
Some questions for Z:

1st - What sprite's Sanji already have? Or you showing us all the progress you made so far? (Hope not, and Sanji has all basics already).

2nd - What's done for Zoro?

3rd - Nothing is done for polishing Law, am I right? D:

And some questions for A-MAN:

1st - Is there any new codded things? Its been quite a long time we saw anything from actuall game (I mean - yes, we saw desing and etc, but anything that is already inplanted in game itself, not meaning about LOG of development for A-Engine)

2nd - What is your plan for playable demo? Some characters|maps?
I'm not bashing or anything, but its been almost a year without playable version of game.
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Post by Rhino.Freak 24th August 2014, 2:44 pm

Although the question was for A-MAN, here you go.

Sanji Progress

One Piece A-Edition Alpha Progress - Page 5 Sanj110

Mouton Shot ( > + A ) or ( A while [tip=Running]>+>[/tip] ) (It will actually make opponent fall)

One Piece A-Edition Alpha Progress - Page 5 Sanj210
One Piece A-Edition Alpha Progress - Page 5 Sanj310

Coiler ( v + A )

One Piece A-Edition Alpha Progress - Page 5 Sanj410
One Piece A-Edition Alpha Progress - Page 5 Sanj510

Bouquetière Shot ( ^ + A )

One Piece A-Edition Alpha Progress - Page 5 Sanj610
One Piece A-Edition Alpha Progress - Page 5 Sanj710

Sky Walk ( J + J ) + J... to continue

One Piece A-Edition Alpha Progress - Page 5 Sanj810

Forward Sky Walk ( > + > in Air ) Hold ">" to continue (its basically air running)

One Piece A-Edition Alpha Progress - Page 5 Sanj910


I would have shown it earlier too, but Z posts the GIFs of the moves already, so its not really useful or interesting to post these. I can make a GIF too, but then again its not worth the hardwork done for creating GIFs, as you guys already know how the move works like.


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Post by Doflamingo 24th August 2014, 2:46 pm

Nice! So there is one question been answered.
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Post by brbrbrkin 24th August 2014, 6:55 pm

What about the sound efffects for the game? Are they going to be the same as LF2 or you guys are making brand new sounds?
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Post by A-MAN 24th August 2014, 7:28 pm

Doflamingo wrote:Get your joke about do a barrel roll xD
Some questions for Z:

1st - What sprite's Sanji already have? Or you showing us all the progress you made so far? (Hope not, and Sanji has all basics already).

2nd - What's done for Zoro?

3rd - Nothing is done for polishing Law, am I right? D:

And some questions for A-MAN:

1st - Is there any new codded things? Its been quite a long time we saw anything from actuall game (I mean - yes, we saw desing and etc, but anything that is already inplanted in game itself, not meaning about LOG of development for A-Engine)

2nd - What is your plan for playable demo? Some characters|maps?
I'm not bashing or anything, but its been almost a year without playable version of game.
Imma answer all the questions Razz
Z is showing everything he is doing with Sanji. So what you saw here are all what is done with him till the moment. Regardless of whether basics where done or not, I am working on some A-Engine's stuff you guys wouldn't have any interest in, and I am not coding Sanji; It's Freaky.

Zoro: His shading and his details are lots of work. We're trying to get characters as fast as possible now, and Sanji is easier and faster to do (so said Z).

Law: Nope Razz. I believe he won't be in the first release either. His animations are nowhere near the quality of Sanji's or Luffy's sprites (except for that 3-hit combo I guess).

New coded things: Moves? Almost all Z has sprited (didn't do air rifle nor rocket yet though). Mechanics? A ton. It would be better if you would experience it by yourself in the game. A-Engine features: DRA LOTZ OF.

Playable version: We're aiming for one. Luffy, Sanji, grunts, and maybe a mini game Razz.

Sounds I just finished doing them today and uploaded a test build for the team. The sounds handler is faar stronger than LF2's; we can set volumes and even pick a channel the sound is going to come from. Fade out effects and other ones are possible too. Sources? All will be ripped off the anime.

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Post by Doflamingo 24th August 2014, 9:55 pm

Oh, almost forgot, what is weight of game already?
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Post by thunder249265 24th August 2014, 11:48 pm

nice just stay in the air Very Happy
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Post by Z-studios 25th August 2014, 3:56 am

boring stuff but marine is gonna be walkin

One Piece A-Edition Alpha Progress - Page 5 10zvlgg
been putting it off for too long, but almost finally done

One Piece A-Edition Alpha Progress - Page 5 2psreox


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Post by Rhino.Freak 25th August 2014, 4:45 am

Doflamingo wrote:Oh, almost forgot, what is weight of game already?

Less than 15 MB.
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Post by wdkace 25th August 2014, 5:03 am

less than 15mb? u meant just the sprites right? with all the coding and such art, it must be at least 200MB for it to run good LOL

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Post by Z-studios 25th August 2014, 8:26 am

Just a few bits of clean up then shading.

One Piece A-Edition Alpha Progress - Page 5 Ake4aa
Mark shading?
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Post by -|Mark975|- 25th August 2014, 9:04 am

Just post the sheet in the progress topic and I'll start shading.
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Post by A-MAN 25th August 2014, 9:20 am

@wdkace: It's 15 mbs currently wiht few sounds, music, data, exe, assets and everything. I think it is going to be around 20-25mbs in the first release.

Grunt walking is amazing! But that might look weird if the grunts were to change that boxer pose when moving near toward you. Can you do some "careful walking" sprites as the ones you did for the fishmen grunts (when their shields are on). The one where the grunt's hand would stay in that same pose, but the legs don't cross out at all; like he moves his front leg forward, and then drag himself towards it.
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Post by Doflamingo 25th August 2014, 11:34 am

A-MAN wrote:@wdkace: It's 15 mbs currently wiht few sounds, music, data, exe, assets and everything. I think it is going to be around 20-25mbs in the first release.
THATS WHY I LOVE PNG! 25 mbs IS AWESOME! Remember when LF2 mods was 100-150 mbs? Even bigger!
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Post by bashscrazy 25th August 2014, 4:54 pm

Doflamingo wrote:
A-MAN wrote:@wdkace: It's 15 mbs currently wiht few sounds, music, data, exe, assets and everything. I think it is going to be around 20-25mbs in the first release.
THATS WHY I LOVE PNG! 25 mbs IS AWESOME! Remember when LF2 mods was 100-150 mbs? Even bigger!

You must also remember that LF2 mods had 15x more characters
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Post by wdkace 25th August 2014, 6:33 pm

A-MAN wrote:@wdkace: It's 15 mbs currently wiht few sounds, music, data, exe, assets and everything. I think it is going to be around 20-25mbs in the first release.

Grunt walking is amazing! But that might look weird if the grunts were to change that boxer pose when moving near toward you. Can you do some "careful walking" sprites as the ones you did for the fishmen grunts (when their shields are on). The one where the grunt's hand would stay in that same pose, but the legs don't cross out at all; like he moves his front leg forward, and then drag himself towards it.

Awesome, Thanks. The size is remarkable for a great game

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Post by Beta96 25th August 2014, 7:09 pm

Wow I think marinea looks hella gine. It look super awesome. I hope you make the rifle and sword soon so they can make little more damage than punch.

About the movement of bixer marines, I think the back leg should be infront first then the front leg go infront. So it doesnt seem weird.

Weapons, I wonder if you want to make dropable weapon? For example, few marines have been knocked out anf other marine pick up the sword so they can become nittroyou! This will be cool feature.
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Post by Dragon5 25th August 2014, 9:59 pm

The marine is walking with a natural movement. Look at yourself: when people walk, they always put forward the arm opposite of the leg that is sticking out. I don't know if I misunderstood what you were trying to say, but it seems like you wanted the arms and legs while moving to be the same side.
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Post by Rhino.Freak 26th August 2014, 3:25 am

bashscrazy wrote:You must also remember that LF2 mods had 15x more characters

But with the PNGs, even 15x more characters would hardly add 15-20 MB more to it Razz

@Z : damn the walk is super fluid. Really, its hard to tell its a sprite actually Razz
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Post by Z-studios 26th August 2014, 9:51 pm

thx XD

run coming along
One Piece A-Edition Alpha Progress - Page 5 2hi5hyc

edit:
finished
One Piece A-Edition Alpha Progress - Page 5 Runmarine1_by_z_studios-d7wt9ws


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Post by bashscrazy 26th August 2014, 10:39 pm

The body rotation and animation of the walk and run are great!
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Post by _Ladro360_ 27th August 2014, 5:54 pm

Here is a question:

will the story mode be as hard as the last modded lf2 release?
Because that release was very hard.

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Post by vunguyen97 27th August 2014, 7:30 pm

One question i will want to ask as many time as possible(sorry about this): When do you guys plan on releasing the game?
btw, i hope after the first release, you guys will finish Law. He is supposed to be on the first release, not Sanji Sad
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Post by Z-studios 27th August 2014, 8:03 pm

Upgraded the lifebars. Redid them in flash so they aren't pixelated anymore.

One Piece A-Edition Alpha Progress - Page 5 2ln8wfn



So for stage mode it'll be challenging, but you'll have more freedom of how you go about doing things.  It'll be more objective based, like go to X or find X and defeat X rather than just "defeat all enemies on screen".  It won't be like lf2 where you have to wander around the stage looking for the last grunt to kill so you can finally move on.  

As for the enemies they'll be wandering around the stage standing guard and such.  So if you want to make it harder for yourself you could alert the guards, let them call for reinforcements and then take them all on at once, or you could sneak around them or attack them from behind, etc.  


For Law we're sorry about his delay, but we need to really upgrade his sprites and redo his code cause he got pretty outdated as we moved along.  We will get back on him though pretty soon


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Post by brbrbrkin 27th August 2014, 8:25 pm

How many HP will the grunts have? I mean will it still be one-hit kill like the LF2 mod?
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Post by Z-studios 27th August 2014, 8:31 pm

It depends on the grunt.  Like a bazooka would kill a grunt, but a single pistol  wont.  Still need a 3 hit combo.  

The ones we'll do later, the commanders and such will be much harder to kill. Like half of a normal hp maybe.


ALSO flying bodies of the grunts will act as projectiles.  Kinda like the 'burning' bodies of lf2.  So you can send the grunts flying into each other.
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Post by _Ladro360_ 27th August 2014, 8:58 pm

BTW how many characters are you guys gonna add?
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Post by RennanRdC 28th August 2014, 12:18 am

@A-Man

you've already said something about how artificial intelligences will be made?
if you have not said, can you tell? Is it possible to customize? (I emailed you, please look there!)
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Post by Rhino.Freak 28th August 2014, 3:32 am

_Ladro360_ wrote:BTW how many characters are you guys gonna add?

There isn't really a perfect answer to this. We will add almost all of the characters that have decent moveset and can be playable from the Fishmen Island arc to wherever it goes to.
However, lets just not talk about the full version yet, we never know when OnePiece will end, so yeah.

If you were asking about this release, then there will be Luffy, Sanji and Marine Grunts.

RennanRdC wrote:@A-Man

you've already said something about how artificial intelligences will be made?
if you have not said, can you tell? Is it possible to customize? (I emailed you, please look there!)

Please talk about A-Engine in its own thread.
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Post by Flash9tk 28th August 2014, 3:42 pm

Everything looks great as usual Very Happy Things are really gonna pick up after the first release!

Brawlers for now.. and swordsman for later XD sounds cool to me lol
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Post by brbrbrkin 29th August 2014, 12:59 am

Was there any new progress with Luffy/Sanji or are you guys still working on the grunts?
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Post by thunder249265 29th August 2014, 2:59 am

I have a question will luffy have elephant gatling or no?
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Post by Beta96 29th August 2014, 5:10 pm

guys, since you guys said that the tranformation, ie diable jamble/G2 should have time... How about number of attack instead? Like for example, Sanji light his leg once and he can do one or two attack of diable jamble. Luffy, he use few of his jet attack form and then he goes back to normal. Just suggestion though.

But for someone like Zoro, his shirtless/bandana mode should be just a hell move attack.
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Post by thunder249265 30th August 2014, 2:22 am

I'm thinking you get to stay like it just like in one piece lf2 game. Wasn't that cool?
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Post by Beta96 30th August 2014, 3:36 am

The feature to get turn on and off is better too. But I think it will be over power.
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Post by thunder249265 30th August 2014, 9:30 pm

I guess your right about that. So second gear going to be like Sanji but with say three attacks how that sound?
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Post by vunguyen97 31st August 2014, 6:37 am

Are you guys working on only characters for now? Is the A-Engine done? What about maps, island, battleship mode you were talking about? For me, i don't really like the battleship mode. It just doesn't suit an lf2 game.
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Post by -|Mark975|- 31st August 2014, 7:14 am

Maps, characters and what not are being worked on simultaneously. We aren't really a LF2 game.
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Post by Rhino.Freak 31st August 2014, 7:20 am

vunguyen97 wrote:Are you guys working on only characters for now? Is the A-Engine done? What about maps, island, battleship mode you were talking about?

A-Engine is not something that can be called "done" anytime soon. The more we code characters, discuss the gameplay and how stuff is going to be, we realize that adding some more "feature" would make stuff convenient.
Uh I think you get the point.

For now we are trying to finish up the stuff to make a neat and tidy first release.

For the Maps, we've got Punk Hazard yet.. more maps isn't our priority for now. Same goes for Island, battleship and other modes.

vunguyen97 wrote:It just doesn't suit an lf2 game.
We aren't creating LF2 game now, are we? Razz Razz


EDIT : Ninja mark is ninja =.=
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Post by Z-studios 31st August 2014, 8:06 pm

redid luffy's dodge

One Piece A-Edition Alpha Progress - Page 5 Dodge_by_z_studios-d7xfbj1

and effect for observation haki
One Piece A-Edition Alpha Progress - Page 5 2dw98xc
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Post by CobraPatin 31st August 2014, 8:36 pm

Very smooth animation!
Can you explain the second image with sanji ,Luffy can detect ennemy?How this will work in the game?
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