One Piece A-Edition Demo(1.8) Progress

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Who should I code now?

One Piece A-Edition Demo(1.8) Progress I_vote_lcap46%One Piece A-Edition Demo(1.8) Progress I_vote_rcap 46% 
[ 25 ]
One Piece A-Edition Demo(1.8) Progress I_vote_lcap31%One Piece A-Edition Demo(1.8) Progress I_vote_rcap 31% 
[ 17 ]
One Piece A-Edition Demo(1.8) Progress I_vote_lcap22%One Piece A-Edition Demo(1.8) Progress I_vote_rcap 22% 
[ 12 ]
 
Total Votes : 54
 
 
Poll closed

One Piece A-Edition Demo(1.8) Progress Empty One Piece A-Edition Demo(1.8) Progress

Post by A-MAN 11th March 2013, 3:19 pm

Hello everyone!!. Team-A is back working on One Piece A-Edition!! But you all must be wondering, "Why would they call it Demo 1.8, when its supposed to be Demo 2". The answer is that a change in the hardcore plans for the game happened:
Lately, some people has been getting the famous "Couldn't create art surface" error. It happens because the game is loading a lot of .dat files with lots of sorta-large sprites (e.g: Gear Third Sprites, and some other large hellmoves' sprites). The LF2 engine basically won't be enough for future releases, and so, we Team-A decided to make ourselves an engine, the A-Engine Cool . The engine will have a very lots of simillarities with the LF2 engine (such that we won't have to redo everything for the game). You can think of this as an upgraded LF2 engine which will feature the following:
1-Full screen and larger maps.
2-Support transparency and HD effects.
3-Shadows won't be circles anymore, but real ones.
4-No more unlock codes. Bosses will be unlocked once you beat them.
5-HP and MP will not be held above the game screen, but rather than that, each character will have his HP and MP under him (Click HERE)
6-More technical features that will make coding complicated One Piece attacks much easier and much more smooth (Law's ability for instance)
7- In-BG effects will be there (E.g: Whitebeard hellmove will cause some real tremor Twisted Evil )
8- And the most important thing: No more senseless bugs.
9- Some other technical stuff.

And since doing that engine will take a considerable amount of time in skool days (can be done in a month if in holidays), we will be working on another release on the LF2 engine. Only 2-4 new characters will be added (even if I wanted to do more, the LF2 engine can't take it).

So the character I am working on right now iiiis:
Marco the Phoenix

Progress will be posted soon (I am having the 3rd quarter exams now, so excuse me if I am a lil' bit slow).


Last edited by A-MAN on 14th May 2013, 12:15 pm; edited 3 times in total
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Post by Mr.Sh!t 11th March 2013, 3:27 pm

Man take your time,we ain't going no where(studies in the AFK life are way more imp,I understand that)...And well..best of Luck(for both the game and exams) Very Happy
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Post by Doflamingo 11th March 2013, 4:16 pm

So you guys wanna take Hero Fighter engine?
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Post by A-MAN 12th March 2013, 3:01 am

Hero Fighter cannot be modded. In fact, its just a flash game.. The engine we will be doing will be done from scratch. It may look like it will take tooo long, but it won't really do that. Its just like I am gonna redo the tags while some changes (upgrades) along. The game .dat files should run on the new engine normally with some slight changes so do not worry Smile
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Post by Rhino.Freak 12th March 2013, 6:31 am

awesome news is awesome! :awesome:
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Post by Mr.Sh!t 12th March 2013, 9:53 am

Well if you're looking for a new engine,you already know my advice ...
Go ask those Devworks/Digit guys or their forum web members Very Happy
(If you want I can do on your behalf Very Happy )
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Post by Doflamingo 12th March 2013, 1:04 pm

A-MAN wrote:Hero Fighter cannot be modded. In fact, its just a flash game.. The engine we will be doing will be done from scratch. It may look like it will take tooo long, but it won't really do that. Its just like I am gonna redo the tags while some changes (upgrades) along. The game .dat files should run on the new engine normally with some slight changes so do not worry Smile
Oh, nice, but PLEASE JUST PUT THERE Joystick support Т_Т
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Post by Sharkitoon 17th March 2013, 11:06 am

This sounds promising ..

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Post by A-MAN 22nd March 2013, 5:57 am

Alright, so, I have been very in-active for the past week, however, I have been working on the game for that time. I am almost done with Marco (2 more moves including the Finisher), so I thought I should post something here.

As we all know, Marco is a Zoan DF user. He has a sh*t load of combos and offers the player lots of control. His attacks are mainly kicks, and they are all strong and defense breakers.
Here are some screenies for his gameplay:

3hit combo:

Dash Attack (a combo of 2 attacks):

Jump attack:

Maneuver:

Bruce Lee kick 1 (didn't know what to call it):

Self Heal:

Knee Kicks Combo:

Full Phoenix Tackle + Bruce Lee Kick 2:

Flying:



Now any comments or suggestions are welcome and are appreciated.
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Post by Doflamingo 22nd March 2013, 2:08 pm

Just wanna say thanks for progress nothing more, nothing less.
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Post by YinYangSplit 22nd March 2013, 8:21 pm

Whoa, both bruce lee kicks look like they would be fun to use in stage mode...just wipe out a whole line of marines Twisted Evil progress looks great!
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Post by A-MAN 22nd April 2013, 3:21 am

Ok so finally (can't beleive it has been a month since I've posted here) I am posting something here. As usual, I have been very busy and I couldn't do much progress. Anyways, here is Marco's Punch/Claw combo:
Spoiler:

I wasn't really satisfied with how the hell move I made looked, so I did'nt bother completing it. So we will just move to the next character, and do Marco's hell move later.

So guys, I am now going to do a new character. You can vote in the new poll for whom should I code first:
Crocodile
Robin
Kizaru

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Post by YinYangSplit 22nd April 2013, 3:34 am

Nice, looks good! btw, what was Marco's "Hell move" supposed to do?
Robin got my vote Twisted Evil
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Post by pack5642 22nd April 2013, 4:07 am

i think it was marco turning into a bird.
go crocodile!!!! i think robin should wait till the new engine since her moves are some of the most complicated. kizaru would be easy but since hes a jerk ( perfect reasoning Razz ) i voted for croc. he was in an older version so i bet A-man knows how to remake him better.
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Post by mamitatsu 23rd April 2013, 4:14 am

Vote For Nico Robin Very Happy .. Anyway, When you code the Strawhat Pirates with New World (Time skip) Style ? .. i'll be waiting for Nico Robin With new world Style .. Sorry for my bad english .. Smile

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Post by pack5642 23rd April 2013, 4:37 am

i dont think that any TS characters are gonna appear untill the team finishes all the pre-ts characters they want. so you might have to wait a while, but dont worry, most of the characters are very fun to play with so you wont notice.
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Post by AWSAN.awesome 23rd April 2013, 4:39 am

voted for crocodile ~
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Post by AH Sparks 23rd April 2013, 1:37 pm

well looks like the winner is crocodile
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Post by gerafi 23rd April 2013, 1:40 pm

what are you talking about? only seven people voted. so i dont think the poll is over.
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Post by AH Sparks 23rd April 2013, 1:42 pm

when is the pole ending?
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Post by gerafi 23rd April 2013, 1:47 pm

where is this (pole) you are talking about?
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Post by AWSAN.awesome 23rd April 2013, 3:45 pm

lol.
~trolled
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Post by AH Sparks 23rd April 2013, 3:47 pm

my mistake poll*
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Post by YinYangSplit 23rd April 2013, 8:43 pm

Just a thought: Maybe we could add "Costumes" for the characters? Like Luffy would have his normal outfit, another recoloured one, maybe his new world one...same with everyone else? Feel free to hate on me Razz
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Post by Draox 24th April 2013, 1:32 am

crocodile would be great =_=
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Post by pack5642 24th April 2013, 1:34 am

Yin...u just made a great idea go through my head. i think bellies might have another use Twisted Evil

i guess the poll will stay up just for a bit more, just so more people can vote.
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Post by YinYangSplit 24th April 2013, 3:43 am

Well, good thing I'm rich in belies Razz
Are you also thinking of making special characters that have to be bought?
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Post by A-MAN 24th April 2013, 3:57 am

Maybe? And the poll will be closed by tomorrow. Please vote everyone.
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Post by Rhino.Freak 25th April 2013, 8:44 am

Voted for crocodile
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Post by AH Sparks 25th April 2013, 1:53 pm

told you crocodile will win Razz
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Post by A-MAN 25th April 2013, 4:25 pm

Oh YEA!! Crocodile wins!! Progress coming soon! Very Happy
Any ideas for attacks will be appreciated. Specially from these lucky bastards owning Kaizuko Mouzo Razz
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Post by gerafi 25th April 2013, 5:54 pm

So will there be more characters in demo 1.8, and when can we expect a release date ?
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Post by YinYangSplit 25th April 2013, 9:17 pm

Lucky bastard's ideas:
Desert spada: Single sand blade
Desert la spada: Makes multiple bigger sand blades
Desert grande spada: Biggest sand blade Twisted Evil
Ground Secco: I guess kind of like Aokiji's Ice age, but sand, and it can stun opponents?
Sables: makes a sand tornado.
Sables Pesado: Bigger tornado, throws enemies higher and more damage
Turns into sand, dashes forward, and grabs the enemy. From here, you can either:
1: Combo the crap out of the enemy...like multiple punches/hook strikes
2: Throw them up, then impale them with his hook
3: Dry the enemy up Twisted Evil
4: Create a sables to throw them away
He could also have a transformation move were he uses his poisonous hook, so all his normal attacks do damage over time.
Uhm...hmm...And use his black outfit Cool
I know you probably already have many of these, but hopefully not all of them Very Happy
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Post by A-MAN 26th April 2013, 6:24 am

Thanks Yin for suggestions, aaand here comes Crocodile!!
He is kind of slower that other characters, but his attacks occupies larger areas and can beat up a bunch of enemies easily:
3 hit combo:

Some attack I dunno its name:

Sables/Sables Pesado:

More suggestions are welcome.
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Post by onepiece22 26th April 2013, 10:28 am

what is the name of the attack that Crocodile Dryer the enemy you should use it

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Post by YinYangSplit 26th April 2013, 6:38 pm

Wow, looks good! But for the Sables Pesado, I think it would look cooler if it were more solid looking.
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Post by Doflamingo 26th April 2013, 9:46 pm

Yeah, thats perfect.
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Post by A-MAN 27th April 2013, 2:46 am

Thanks Y'all!
Wow, looks good! But for the Sables Pesado, I think it would look cooler if it were more solid looking.
That shape is the result of enlargement. I needed to enlarge the storm so it suits the game better, but it looked soo low quality. But don't worry, you will get used to it Razz
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Post by Alhures 28th April 2013, 1:08 am

Wow it's very nice
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Post by Draox 28th April 2013, 2:35 am

look nice =_= and good luck
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Post by YinYangSplit 28th April 2013, 3:41 am

https://youtu.be/TvZCo-9UCUY?t=5m20s Maybe you can get some extra ideas from that Very Happy
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Post by A-MAN 30th April 2013, 4:05 am

Thanks for the video! I really wanna play that game now Very Happy
Anyways, here is some Crocodile progress:

Dash attack:

Desert Spada+ Desert Girasole (I think this is what they call it):
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Post by pack5642 30th April 2013, 4:29 am

Shocked Croc looks like he'll be awesome as bowl
btw, in the dash attack, croc turns into sand? meaning that u cant hit him while he is dashing towards u?
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Post by onepiece22 30th April 2013, 2:42 pm

look good Shocked Shocked Shocked Shocked Shocked Shocked

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Post by gerafi 30th April 2013, 2:46 pm

Wow these moves are awesome Thumbs up! ! How many moves are left for crocodile?
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Post by YinYangSplit 30th April 2013, 10:02 pm

Hey A-man, I think you should add/fix the grabs in the game. I think that you shouldn't be able to grab characters like in LF2, but perhaps grab them with certain special moves?

Btw the desert girasole looks siiiick Cool
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Post by A-MAN 1st May 2013, 3:06 am

Grab?? I don't think they do,do they? If you are talking about that marine grab bug in the stage mode? Will try to fix it. (already tried, but there is some curse in the frames of the problem)

pack5642 wrote: Shocked Croc looks like he'll be awesome as bowl
btw, in the dash attack, croc turns into sand? meaning that u cant hit him while he is dashing towards u?
Well, as for now, it isn't that way. But I guess I can do this if people gathered on it.

gerafi wrote:Wow these moves are awesome Thumbs up! ! How many moves are left for crocodile?
Thanks man! I already did: The 3 hit combo, the dash attack, Sables, that attack I dunno it's name, desert spada. So I guess 5 moves (including the Jump attack and the hell move are left).

And thanks for you comments guys!! +1ed you all!
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Post by YinYangSplit 1st May 2013, 3:17 am

Thanks, I'll try to explain it better. By adding grabs, I meant that only certain characters will perform grab moves, like Jinbei, crocodile, Robin, etc. By fixing grabs, I meant that during the "dance of pain" you can't be grabbed normally (Like in LF2).
To expand on pack's idea, In Kaizuko Musou, Crocodile has a move where he turns into sand and dashes towards you. From there, he can either slash you, do a slash combo, or grab you + do a slash combo + poison you. I was thinking that the final move (Sand+grab+slash+poison) will replace the current dash that he uses now, after crocodile uses a transformation move, which would enable him to use poison.
Dang, I suck at explaining. Hopefully this makes sense Very Happy
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Post by A-MAN 1st May 2013, 3:24 am

YinYangSplit wrote:Thanks, I'll try to explain it better. By adding grabs, I meant that only certain characters will perform grab moves, like Jinbei, crocodile, Robin, etc. By fixing grabs, I meant that during the "dance of pain" you can't be grabbed normally (Like in LF2).
To expand on pack's idea, In Kaizuko Musou, Crocodile has a move where he turns into sand and dashes towards you. From there, he can either slash you, do a slash combo, or grab you + do a slash combo + poison you. I was thinking that the final move (Sand+grab+slash+poison) will replace the current dash that he uses now, after crocodile uses a transformation move, which would enable him to use poison.
Dang, I suck at explaining. Hopefully this makes sense Very Happy
Nice attack idea, BUT the problem is that, its not possible to do poison effects in the LF2 engine. Another reason for why I didn't make an awesome character, Magellan, yet. And that also explains a reason for why we need to make the new engine ASAP.
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Post by YinYangSplit 1st May 2013, 3:34 am

Ah, I see. So then leave out the poison transformation, then when demo 2 is released, he'll have a power boost Twisted Evil
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