One Piece A-Edition Demo(1.8) Progress

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Who should I code now?

One Piece A-Edition Demo(1.8) Progress - Page 2 I_vote_lcap46%One Piece A-Edition Demo(1.8) Progress - Page 2 I_vote_rcap 46% 
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One Piece A-Edition Demo(1.8) Progress - Page 2 I_vote_lcap31%One Piece A-Edition Demo(1.8) Progress - Page 2 I_vote_rcap 31% 
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One Piece A-Edition Demo(1.8) Progress - Page 2 I_vote_lcap22%One Piece A-Edition Demo(1.8) Progress - Page 2 I_vote_rcap 22% 
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Total Votes : 54
 
 
Poll closed

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Post by gmgladi007 2nd May 2013, 11:25 am

When the demo will be releashed?

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Post by YinYangSplit 3rd May 2013, 3:45 am

If you're talking about demo 2, we haven't even started working on it yet. A-Man will make a brand new engine for it, but he doesn't have time to work on it until the summer, I think. Demo 1.8, on the other hand...I don't know, sorry Razz It shouldn't be too long though.
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Post by AH Sparks 8th May 2013, 1:16 pm

so whats more in demo 1.8?
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Post by A-MAN 8th May 2013, 3:44 pm

Posting progress very soon. Don't like how Ground sekko turned out, but since you asked for progress, I will try taking your guys' opinion.

Ok, here we go:
Logia Dodge:
Grand Desert la Spada + Hook grab combo:
Ground Sekko:

Comments please.
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Post by BigheadedFartBall 8th May 2013, 4:32 pm

I thinks the ground sekko move shall be more solid looking across the ground. Good job on the other ones!!! I like it! Smile
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Post by A-MAN 8th May 2013, 4:37 pm

Hey welcome abroad! Guess we will have a new active member here (hopefully). How about you introduce yourself in the introduction forum Wink

And about the solid looking thing, well it does look like this in the screenshot, but it doesn't in the game itself (the animation makes it smooth). Thanks for your comment nevertheless! +1!
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Post by gerafi 8th May 2013, 4:41 pm

Awesome progress! the logia dodge looks cool, but some moves seem a bit too transparent. How many moves left for crocodile?
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Post by A-MAN 8th May 2013, 4:58 pm

Again, they look transparent in the screenshots only. Try taking a screenshot of any of enels electric move and you will get what I mean. So, the moves for crocodile are:
A counter move; Crocodile goes to a laughing pose, and if you hit him while he is in that pose, he disintegrates into sand, integrate again above you and hit you.
The hell move; No, it isn't Ground Sekko. You will see it, I don't know its name.
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Post by Rhino.Freak 9th May 2013, 6:05 am

OMG I missed so many awesome progress.. fantastic A-MAN.. just fantastic
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Post by gerafi 9th May 2013, 7:53 am

A counter move sounds really cool . Does it work against physical attacks only or can you counter projectiles aswell ?
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Post by pack5642 9th May 2013, 8:37 am

i think if u time it right u can pretty much dodge anything.
@A-man Thumbs up! its been sometime, nice job
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Post by A-MAN 9th May 2013, 9:46 am

It works the same way Ussop's Impact move does. And welcome back Rhino Very Happy!
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Post by YinYangSplit 9th May 2013, 9:23 pm

Sweet. I think the ground seco thing should also have a sort of ground effect...like in Kaizuko musou. The current effects it currently has doesn't really suit the name of the move Razz but the other moves look great! Especially the combo Very Happy
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Post by AH Sparks 10th May 2013, 6:35 pm

awesome moves and good job Thumbs up!
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Post by Alhures 11th May 2013, 10:13 pm

Wow all the moves are incredible! But for Ground Seco, like yinyang said, it could have a ground effect that maybe slow down enemies...
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Post by A-MAN 14th May 2013, 12:07 pm

I will add a ground effect when I find the suitable one.
Anyways, here is the final progress for Crocodile (was supposed to post this yesterday, but then I realized that I forgot to do the Jump attack):
Jump attack:
Counter attack:
Hell Move:

Aaaand, that's it for Crocodile. Now while I start working on balancing the damage each move should cause, I will start the poll for the next character I should do.

Also, here are two of the many amazing designs YinYangSplit has made; just to make an impression about how the new demo will look like:
2 menu screens for the new characters in the game:
Sorry for not taking your permission Yin. Just thought showing more stuff will make them more excited Wink
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Post by gerafi 14th May 2013, 12:47 pm

Yaay Crocodile is finally complete. So you will make another character and release the demo? Also great work yin for the menu screens theyre pretty cool.
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Post by Doflamingo 14th May 2013, 1:33 pm

Pretty cool, but mirror effect IMO is not worse to use there.
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Post by BigheadedFartBall 14th May 2013, 2:50 pm

Ow, the hell move is awsome!!! And so is the menu screen for crocodile! Good job A-man!
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Post by A-MAN 14th May 2013, 3:39 pm

gerafi wrote:So you will make another character and release the demo?
Yup I guess. We are also planning to add some other stuff, new stage mode including the survival stage. Perhaps a new type of enemy, a new item or two (maybe a cannon ball??), a new background, and finally fix the joystick stuff for Doflamingo's sake.

Ow, the hell move is awsome!!! And so is the menu screen for crocodile! Good job A-man!
Thanks, but I think YinYangSplit did a good job as well Wink
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Post by Draox 14th May 2013, 4:40 pm

wow, i like logia counter attack =_=
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Post by Rhino.Freak 14th May 2013, 4:43 pm

whoa.. just.. awesome.. counter attack is soo badass.. and so is the jump attack.. damn A-MAN.. teach me!
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Post by Draox 14th May 2013, 4:45 pm

lol "Hell Move" it supposed has name =_=
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Post by AH Sparks 14th May 2013, 4:54 pm

All the moves are epic cheers
kizaru next i hope Very Happy
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Post by Rhino.Freak 14th May 2013, 4:56 pm

voted for smoker.. also +1 for your hardwork on aligator (Razz)
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Post by A-MAN 14th May 2013, 5:13 pm

Thanks Y'all!
@Rhino.Freak: There is nothing to teach. I just coded what I saw on the sprites Wink

@Draox: Yeah I know it has a name, but I don't know it. Too lazy to search for the name.

Voted for Kizaru. I've been wanting to see him in the game ever since I watched Film Z.

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Post by pack5642 15th May 2013, 2:59 am

niiiiiice A-man, the hell move is just epic. a perfect sphere of sand, its almost like a mini spirit bomb lol.

nice job Yin, Marco screen looks legit, amazing effects and i like the color.
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Post by Doflamingo 15th May 2013, 12:24 pm

Vote for Kizaru
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Post by A-MAN 15th May 2013, 12:51 pm

So yesterday, Robin was winning. At morning, it was a tie between Smoker and Robin, and now Kizaru is winning with 5 votes. Please submit your votes everyone, wanna start working on the new character already! Plus Rhino is into another surprise for you guys Wink. (Notice: "surprise" and "guys" rhymes. And so is all that to "rhymes" afro)
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Post by erezme5 15th May 2013, 1:27 pm

Vote for Kizaru

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Post by BigheadedFartBall 15th May 2013, 3:03 pm

Now its another tye! Smile
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Post by Draox 15th May 2013, 3:53 pm

voted kizaru, strong character first =_=
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Post by gerafi 15th May 2013, 4:08 pm

I voted for smoker cuz he's so bad*ss.
But Kizaru is probably going to win the poll. Well i guess Admirals come first...
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Post by erezme5 15th May 2013, 4:10 pm

Please bring us one character code Because the game is Very difficult.
Sorry for my English
Sorry, but I can't do this. Here is the only other alternative way to get the codes: https://onepiecea-edition.forumotion.com/t208-unlocking-codes-shop ~A-MAN

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Post by AH Sparks 16th May 2013, 7:57 am

play the game and find them yourself lol!
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Post by A-MAN 16th May 2013, 11:46 am

So Kizaru wins the poll!! Will start working on him right away Very Happy.
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Post by erezme5 16th May 2013, 12:48 pm

how can i get belies? can someone explain me please.
Click here, and please stop posting off-topics like this ~A-MAN

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Post by Rhino.Freak 16th May 2013, 4:50 pm

I present to you some progress for Arlong :

Dual Hit:

Uppercut Combo:

Dart Attack:

More progress coming soon!

New Progress -> Arlong New Progress

~RhinO.FreaK


Last edited by Rhino.Freak on 22nd May 2013, 1:41 pm; edited 2 times in total
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Post by A-MAN 16th May 2013, 6:00 pm

Wow GR8!! Guess we are gonna have a 4rth character in the next demo XD.

DUAL HIT: It is really great the way it is, but I would recommend adding some effects right there (a crunching effect; use opoint) Wink

UPPERCUT COMBO: Just perfect!!

DART ATTACK: Now that idea about "cause more damage if he falls on you" is really something. You deserve a +10 on that!!! Keep this up!! Waiting for more progress Wink

Good job mate!!


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Post by gerafi 16th May 2013, 6:18 pm

Great progress Rhino.Freak!
But will the lf2 engine be able to handle these extra characters?
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Post by T.O.R.N.A.D.O 16th May 2013, 6:20 pm

+1 for the progress!
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Post by A-MAN 16th May 2013, 6:24 pm

gerafi wrote:Great progress Rhino.Freak!
But will the lf2 engine be able to handle these extra characters?
Don't worry, I found a little trick which will make it able to handle some more stuff.
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Post by Rhino.Freak 16th May 2013, 6:38 pm

Thanks A-MAN, gerafi and Itachi! Smile
@A-MAN: I was gonna add it but then I thought, its punch, not crunch?
And if I add that, shall I make blood spilling out of opponent?
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Post by pack5642 17th May 2013, 3:07 am

woooooooooow Rhino, i love the dart move. imma spam the hell out of that Twisted Evil
also how long can that punch combo go?
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Post by Draox 17th May 2013, 3:30 am

nice progress rhino
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Post by YinYangSplit 17th May 2013, 4:05 am

Nice progress rhino Thumbs up! Shark dart looks fun
Hey A-man, for Kizaru, you should add the finger beam Twisted Evil One Piece A-Edition Demo(1.8) Progress - Page 2 Likeanadmiralplz
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One Piece A-Edition Demo(1.8) Progress - Page 2 Empty Re: One Piece A-Edition Demo(1.8) Progress

Post by Rhino.Freak 17th May 2013, 6:09 am

pack5642 wrote:woooooooooow Rhino, i love the dart move. imma spam the hell out of that Twisted Evil
also how long can that punch combo go?

Dart move has its cons too, when you touch the ground, your nose will be stuck there for a while leaving you defence less XD

That punch combo can go till infinity but the opponent gets knocked out in 4-5 punches..

Thanks @everyone else
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Post by gerafi 17th May 2013, 6:30 am

So if you miss the dart move your screwed. but what if you dont miss, can the opponent still hit you while youre stuck?
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Post by Rhino.Freak 17th May 2013, 6:41 am

well we are stuck but not for very long, about 1 second full, he's stuck and then quickly dash jumps away .. The opponent have to be really quick to hit us while we are stuck
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Post by A-MAN 17th May 2013, 6:44 am

Sounds nice!! Can't wait to try him out!
PS: You received 5 +1's for the progress! I still think you need more 5 Wink
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