One Piece A-Edition Demo(1.8) Progress
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Who should I code now?
Re: One Piece A-Edition Demo(1.8) Progress
When the demo will be releashed?
gmgladi007- Pirate Subordinate
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Re: One Piece A-Edition Demo(1.8) Progress
If you're talking about demo 2, we haven't even started working on it yet. A-Man will make a brand new engine for it, but he doesn't have time to work on it until the summer, I think. Demo 1.8, on the other hand...I don't know, sorry It shouldn't be too long though.
Re: One Piece A-Edition Demo(1.8) Progress
so whats more in demo 1.8?
AH Sparks- Pirate Captain
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Re: One Piece A-Edition Demo(1.8) Progress
Posting progress very soon. Don't like how Ground sekko turned out, but since you asked for progress, I will try taking your guys' opinion.
Ok, here we go:
Comments please.
Ok, here we go:
- Logia Dodge:
- Grand Desert la Spada + Hook grab combo:
Grand Desert la Spada, knock the opponent upwards:
Then Crocodile sends his hook, grab his opponent, pull and kick:
- Ground Sekko:
Comments please.
Re: One Piece A-Edition Demo(1.8) Progress
I thinks the ground sekko move shall be more solid looking across the ground. Good job on the other ones!!! I like it!
BigheadedFartBall- Pirate Subordinate
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Re: One Piece A-Edition Demo(1.8) Progress
Hey welcome abroad! Guess we will have a new active member here (hopefully). How about you introduce yourself in the introduction forum
And about the solid looking thing, well it does look like this in the screenshot, but it doesn't in the game itself (the animation makes it smooth). Thanks for your comment nevertheless! +1!
And about the solid looking thing, well it does look like this in the screenshot, but it doesn't in the game itself (the animation makes it smooth). Thanks for your comment nevertheless! +1!
Re: One Piece A-Edition Demo(1.8) Progress
Awesome progress! the logia dodge looks cool, but some moves seem a bit too transparent. How many moves left for crocodile?
gerafi- Rookie Pirate
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Re: One Piece A-Edition Demo(1.8) Progress
Again, they look transparent in the screenshots only. Try taking a screenshot of any of enels electric move and you will get what I mean. So, the moves for crocodile are:
A counter move; Crocodile goes to a laughing pose, and if you hit him while he is in that pose, he disintegrates into sand, integrate again above you and hit you.
The hell move; No, it isn't Ground Sekko. You will see it, I don't know its name.
A counter move; Crocodile goes to a laughing pose, and if you hit him while he is in that pose, he disintegrates into sand, integrate again above you and hit you.
The hell move; No, it isn't Ground Sekko. You will see it, I don't know its name.
Re: One Piece A-Edition Demo(1.8) Progress
OMG I missed so many awesome progress.. fantastic A-MAN.. just fantastic
Re: One Piece A-Edition Demo(1.8) Progress
A counter move sounds really cool . Does it work against physical attacks only or can you counter projectiles aswell ?
gerafi- Rookie Pirate
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Re: One Piece A-Edition Demo(1.8) Progress
i think if u time it right u can pretty much dodge anything.
@A-man its been sometime, nice job
@A-man its been sometime, nice job
pack5642- Revolutionary Army
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Re: One Piece A-Edition Demo(1.8) Progress
It works the same way Ussop's Impact move does. And welcome back Rhino !
Re: One Piece A-Edition Demo(1.8) Progress
Sweet. I think the ground seco thing should also have a sort of ground effect...like in Kaizuko musou. The current effects it currently has doesn't really suit the name of the move but the other moves look great! Especially the combo
AH Sparks- Pirate Captain
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Re: One Piece A-Edition Demo(1.8) Progress
Wow all the moves are incredible! But for Ground Seco, like yinyang said, it could have a ground effect that maybe slow down enemies...
Alhures- Pirate Subordinate
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Re: One Piece A-Edition Demo(1.8) Progress
I will add a ground effect when I find the suitable one.
Anyways, here is the final progress for Crocodile (was supposed to post this yesterday, but then I realized that I forgot to do the Jump attack):
Aaaand, that's it for Crocodile. Now while I start working on balancing the damage each move should cause, I will start the poll for the next character I should do.
Also, here are two of the many amazing designs YinYangSplit has made; just to make an impression about how the new demo will look like:
Anyways, here is the final progress for Crocodile (was supposed to post this yesterday, but then I realized that I forgot to do the Jump attack):
- Jump attack:
- Counter attack:
- Hell Move:
Crocodile jumps to the top of the opponent, gather's supreme dense sand in his hand, shoots it at his opponent to form a giant swirling amount of sand that traps him and continuously damage him:
Right after that, Crocodile attacks with a set of giant blades:
Aaaand, that's it for Crocodile. Now while I start working on balancing the damage each move should cause, I will start the poll for the next character I should do.
Also, here are two of the many amazing designs YinYangSplit has made; just to make an impression about how the new demo will look like:
- 2 menu screens for the new characters in the game:
Re: One Piece A-Edition Demo(1.8) Progress
Yaay Crocodile is finally complete. So you will make another character and release the demo? Also great work yin for the menu screens theyre pretty cool.
gerafi- Rookie Pirate
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Re: One Piece A-Edition Demo(1.8) Progress
Pretty cool, but mirror effect IMO is not worse to use there.
Doflamingo- Infamous Pirate
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Re: One Piece A-Edition Demo(1.8) Progress
Ow, the hell move is awsome!!! And so is the menu screen for crocodile! Good job A-man!
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Re: One Piece A-Edition Demo(1.8) Progress
Yup I guess. We are also planning to add some other stuff, new stage mode including the survival stage. Perhaps a new type of enemy, a new item or two (maybe a cannon ball??), a new background, and finally fix the joystick stuff for Doflamingo's sake.gerafi wrote:So you will make another character and release the demo?
Thanks, but I think YinYangSplit did a good job as wellOw, the hell move is awsome!!! And so is the menu screen for crocodile! Good job A-man!
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Re: One Piece A-Edition Demo(1.8) Progress
whoa.. just.. awesome.. counter attack is soo badass.. and so is the jump attack.. damn A-MAN.. teach me!
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AH Sparks- Pirate Captain
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Re: One Piece A-Edition Demo(1.8) Progress
voted for smoker.. also +1 for your hardwork on aligator ()
Re: One Piece A-Edition Demo(1.8) Progress
Thanks Y'all!
@Rhino.Freak: There is nothing to teach. I just coded what I saw on the sprites
@Draox: Yeah I know it has a name, but I don't know it. Too lazy to search for the name.
Voted for Kizaru. I've been wanting to see him in the game ever since I watched Film Z.
@Rhino.Freak: There is nothing to teach. I just coded what I saw on the sprites
@Draox: Yeah I know it has a name, but I don't know it. Too lazy to search for the name.
Voted for Kizaru. I've been wanting to see him in the game ever since I watched Film Z.
Re: One Piece A-Edition Demo(1.8) Progress
niiiiiice A-man, the hell move is just epic. a perfect sphere of sand, its almost like a mini spirit bomb lol.
nice job Yin, Marco screen looks legit, amazing effects and i like the color.
nice job Yin, Marco screen looks legit, amazing effects and i like the color.
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Doflamingo- Infamous Pirate
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Re: One Piece A-Edition Demo(1.8) Progress
So yesterday, Robin was winning. At morning, it was a tie between Smoker and Robin, and now Kizaru is winning with 5 votes. Please submit your votes everyone, wanna start working on the new character already! Plus Rhino is into another surprise for you guys . (Notice: "surprise" and "guys" rhymes. And so is all that to "rhymes" )
erezme5- Pirate Subordinate
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BigheadedFartBall- Pirate Subordinate
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Draox- Yonkou
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Re: One Piece A-Edition Demo(1.8) Progress
I voted for smoker cuz he's so bad*ss.
But Kizaru is probably going to win the poll. Well i guess Admirals come first...
But Kizaru is probably going to win the poll. Well i guess Admirals come first...
gerafi- Rookie Pirate
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Re: One Piece A-Edition Demo(1.8) Progress
Please bring us one character code Because the game is Very difficult.
Sorry for my English
Sorry, but I can't do this. Here is the only other alternative way to get the codes: https://onepiecea-edition.forumotion.com/t208-unlocking-codes-shop ~A-MAN
Sorry for my English
Sorry, but I can't do this. Here is the only other alternative way to get the codes: https://onepiecea-edition.forumotion.com/t208-unlocking-codes-shop ~A-MAN
erezme5- Pirate Subordinate
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Re: One Piece A-Edition Demo(1.8) Progress
play the game and find them yourself
AH Sparks- Pirate Captain
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Re: One Piece A-Edition Demo(1.8) Progress
So Kizaru wins the poll!! Will start working on him right away .
Re: One Piece A-Edition Demo(1.8) Progress
how can i get belies? can someone explain me please.
Click here, and please stop posting off-topics like this ~A-MAN
Click here, and please stop posting off-topics like this ~A-MAN
erezme5- Pirate Subordinate
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Arlong Progress
I present to you some progress for Arlong :
More progress coming soon!
- Dual Hit:
Do the move and he launches a strong punch on the face!
Press Attack button again to land another punch
Keep pressing Attack button for more...
- Uppercut Combo:
First he uses his claws do stab you up in the air,
Then jumps and stabs one more time!
- Dart Attack:
He crouches and launches himself sharply like a projectile, being in his way can cause you damage!
He flies a bit more if gets in contact with opponent!
If you land where the opponent is standing, you can do a high damage to the opponent!
More progress coming soon!
New Progress -> Arlong New Progress
~RhinO.FreaK
Last edited by Rhino.Freak on 22nd May 2013, 1:41 pm; edited 2 times in total
Re: One Piece A-Edition Demo(1.8) Progress
Wow GR8!! Guess we are gonna have a 4rth character in the next demo XD.
DUAL HIT: It is really great the way it is, but I would recommend adding some effects right there (a crunching effect; use opoint)
UPPERCUT COMBO: Just perfect!!
DART ATTACK: Now that idea about "cause more damage if he falls on you" is really something. You deserve a +10 on that!!! Keep this up!! Waiting for more progress
Good job mate!!
DUAL HIT: It is really great the way it is, but I would recommend adding some effects right there (a crunching effect; use opoint)
UPPERCUT COMBO: Just perfect!!
DART ATTACK: Now that idea about "cause more damage if he falls on you" is really something. You deserve a +10 on that!!! Keep this up!! Waiting for more progress
Good job mate!!
Re: One Piece A-Edition Demo(1.8) Progress
Great progress Rhino.Freak!
But will the lf2 engine be able to handle these extra characters?
But will the lf2 engine be able to handle these extra characters?
gerafi- Rookie Pirate
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Re: One Piece A-Edition Demo(1.8) Progress
+1 for the progress!
T.O.R.N.A.D.O- Yonkou
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Re: One Piece A-Edition Demo(1.8) Progress
Don't worry, I found a little trick which will make it able to handle some more stuff.gerafi wrote:Great progress Rhino.Freak!
But will the lf2 engine be able to handle these extra characters?
Re: One Piece A-Edition Demo(1.8) Progress
Thanks A-MAN, gerafi and Itachi!
@A-MAN: I was gonna add it but then I thought, its punch, not crunch?
And if I add that, shall I make blood spilling out of opponent?
@A-MAN: I was gonna add it but then I thought, its punch, not crunch?
And if I add that, shall I make blood spilling out of opponent?
Re: One Piece A-Edition Demo(1.8) Progress
woooooooooow Rhino, i love the dart move. imma spam the hell out of that
also how long can that punch combo go?
also how long can that punch combo go?
pack5642- Revolutionary Army
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Re: One Piece A-Edition Demo(1.8) Progress
nice progress rhino
Draox- Yonkou
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Re: One Piece A-Edition Demo(1.8) Progress
Nice progress rhino Shark dart looks fun
Hey A-man, for Kizaru, you should add the finger beam
Hey A-man, for Kizaru, you should add the finger beam
Re: One Piece A-Edition Demo(1.8) Progress
pack5642 wrote:woooooooooow Rhino, i love the dart move. imma spam the hell out of that
also how long can that punch combo go?
Dart move has its cons too, when you touch the ground, your nose will be stuck there for a while leaving you defence less XD
That punch combo can go till infinity but the opponent gets knocked out in 4-5 punches..
Thanks @everyone else
Re: One Piece A-Edition Demo(1.8) Progress
So if you miss the dart move your screwed. but what if you dont miss, can the opponent still hit you while youre stuck?
gerafi- Rookie Pirate
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Re: One Piece A-Edition Demo(1.8) Progress
well we are stuck but not for very long, about 1 second full, he's stuck and then quickly dash jumps away .. The opponent have to be really quick to hit us while we are stuck
Re: One Piece A-Edition Demo(1.8) Progress
Sounds nice!! Can't wait to try him out!
PS: You received 5 +1's for the progress! I still think you need more 5
PS: You received 5 +1's for the progress! I still think you need more 5
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