One Piece A-Edition Demo(2) Progress (Cancelled)

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Post by A-MAN 1st September 2012, 1:08 pm

Alright guys, I think its about time we start working for Demo 2 of One Piece A-Edition. Sadly we haven't received any suggestions for the game which we can add to the new demo (except from a member or 2). So here is the overall progress for the game:
Overall Progress Till Now
Main characters:

1-Monkey.D.luffy: 95%, 7 ground special moves, and 1 air special move.

2-Roronoa Zoro: 95%, 8 ground special moves, and 2 air special moves.

3-Nami: 20%, 0 ground special moves, no air special moves yet. (only basics are done)

4-Ussop : 60%, 4 ground special moves, no air special moves yet. (only basics are done)

5-Chopper: 70%, 5 ground special moves, no air special moves yet.(plan to redo him)

6-Sanji: 95%, 7 ground special moves, no air special moves (don't think I will add more)

7-Franky: 20%, 0 ground special moves, no air special moves yet. (only basics are done)

8-Robin: 20%, 0 ground special moves, no air special moves yet. (only basics are done)

9-Buggy: 35%, 1 ground special moves, no air special moves yet.

10-Mihawk: 95%, 7 ground special moves, 2 air special moves.

11-Ace: 95%, 9 ground special moves, 2 air special moves.

12-Akainu: 20%, 0 ground special moves, no air special moves yet. (only basics are done)

13-Kuma: 95%, 7 ground special moves, no air special yet.

14-WhiteBeard: 95%, 8 ground special moves, 1 air special move.

15-Shanks: 90%, 8 ground special moves, no air special moves yet.

16-BlackBeard: 50%, 3 ground special moves, no air special move yet.

17-Enel: 95%, 6 ground special moves, no air special move yet.

18-Captain Kid: 20%, 0 ground special moves, no air special moves yet. (only basics are done)

19-Ivankov: 30%, 1 ground special move, no air special move yet.

20-Crocodile: 60%, 2 ground special moves, no air special move yet.

21-Jimbei: 90%, 7 ground special moves, 1 air special move.

22-Lucci: 95%, 7 ground special moves, no air special moves yet.

23-Aokiji: 65%, 4 ground special moves, no air special moves yet.

Note: Time-skip strawhats won't be there in Demo 2. We are trying to do things in order. We will finish the pretime skip ones in Demo 2, so we can get to make the Time Skip ones in Demo 3.

Transformation chars:

Gear Second Luffy: 95%, 5 ground special moves. (don't think will add more)

Diable Jamble Sanji: 95% 2 ground special moves, no air moves added yet.

Rumble Ball Chopper: 0 %

Jimbei after summoning whales, his moves are powered up to shoot water.

Sogeking: 20%, 2 ground special moves, no air moves yet.







Other chars:
Px 0: A pacifista (kuma clones) with a higher attack but less defense.
Px 1: A pacifista (kuma clones) with a higher defense but less attack.

Enemy set 1: 35 marine soldiers
Enemy set 2: 40 marine soldiers + Px 0
Enemy set 3: 50 marine soldiers + Px 1
Enemy set 4: 75 marine soldiers + Px 0
Enemy set 5: 100 marine soldiers + Px 0 + Px 1 .
KungFo Dugong: Those creature which appeared in Arabasta.


Items:
Food: heals hp
Box(not added yet): contains other items
Bomb(not added yet): Explodes wen hit or after some amount of time.
DenDen mushi: Summons wat is known as support chars to give ur opponent a lil of beating.
Gold DenDen mushi(not added yet): BUSTER CALL!!!. make it rains cannon balls which hits ur opponents.




Now about the Demo:
Well, in this demo we are gonna have about 20 characters! (more 10 will be added). The first 3 who will be unlocked will be still in the game. The other can be unlocked by defeating them in the stage mode and getting their passwords.(Don't worry though. The Unlocking codes used in the first demo are still the same for the characters. So your progress will be "saved". However, the new characters will have new unlocking codes). We will be adding new systems which were never seen before in the LF2 World (I hope so). The game will use the 2.0a exe this time, with a new epic design (since Team-A got an awesome designer now). Music will be there too, and also unlockables too along with the items and characters(you will unlock music).

Team-A members:
Here are the names of Team-A members who are working on the game:
  1. A-MAN
  2. Rhino.Freak
  3. Pack
  4. -lMarkl-
  5. Dan

Any comments or suggestion are appreciated and will try to be followed!.


Regards,


Last edited by A-MAN on 19th November 2013, 2:10 pm; edited 5 times in total
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Post by A-MAN 2nd September 2012, 7:05 pm

Alright guys, here is some progress:

Shanks:
3 hit combo:
Spoiler:

Red heavy Slash:
Spoiler:

Conqueror Haki!:
Spoiler:

Upper slashes combo:
Spoiler:

A forward heavy slash (uses haki to power up):
Spoiler:

Thats it for today! I will post more tomorrow. I am even planning on making a video cheers
Also suggestions are welcome. Please state your suggestions by either posting or chatting with me directly in the forum chatbox here:
https://onepiecea-edition.forumotion.com/chatbox/index.forum?

Please leave a comment if you are Guest....
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Post by pack5642 3rd September 2012, 2:58 am

alrite so it all looks as awesome as u told me and comboable. the haki charged attack is such an awesome idea it shud be the hell move. cant wait to test him first hand XD
other than that just one thing, is there anyway to make the haki look more........ i dunno fuzzier (less pointy). look at the "Nen" ability in HunterXHunter, imma look for vid showin it.
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Post by pack5642 3rd September 2012, 3:20 am

http://hunterxhunter.wikia.com/wiki/Nen
im too lazy to look up the episode nd cant find the one im lookin for on youtube
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Post by -|Mark975|- 3rd September 2012, 7:18 am

Why do I need to comment?
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Post by A-MAN 3rd September 2012, 7:35 am

@Mark: I need your suggestions and comments too Very Happy

@Pack: Well, you are saying this because you didn't c it in action. When you perform the move, you go to frames where shanks keep charging that kind of Aura (the animation is very smooth in reality but shows ugly (spikes) in the screen shot). When you press Attack, the aura widens and you "unleash" the attack. I will post a video showing it in action soon. Thanks for your comments guys above.
(the person i want didn't reply yet). So please reply dude. I am waiting)
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Post by -|Mark975|- 3rd September 2012, 7:46 am

Ow well I cant make any suggestions because I cant run .exe on my mac so I have to wait until I can go on my PC.
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Post by A-MAN 3rd September 2012, 7:50 am

Alright Very Happy
Btw, you can run exe's on mac osx using crossover. Look it up and download it Smile
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Post by Rhino.Freak 3rd September 2012, 10:00 am

lol nice username trick a-man! xD and epic progress
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Post by zoro alie 3rd September 2012, 4:26 pm

A-man where can i find the movelist of the chars?
anyway it is a good game
this is a little suggestion:
i think luffy gatling should not be so long
when paciifista burn it turn to something like tree
you shold complete the three admiral first[

HOPE IT HELP
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Post by A-MAN 3rd September 2012, 5:53 pm

zoro alie wrote:A-man where can i find the movelist of the chars?
anyway it is a good game
this is a little suggestion:
i think luffy gatling should not be so long
when paciifista burn it turn to something like tree
you shold complete the three admiral first[

Gattling gun shouldn't be long !?!? I am really surprised that you said that. Gattling gun have always been like this in the anime. Its just that game makers made it short because of their small bgs and fighting grounds (like Mugen for example). So guys, do you agree that i should make gattling gun smaller? if you people agree, i will do it.

About the pacifista, I knew this error from be4 but i forgot to fix it be4 release :facepalm:.

A simple movelist for the first 3 characters:
Spoiler:

And I think doing the strawhats first is the most important thing. But don't worry, the 3 admirals will be there in another future demo (1 admiral will be there in this demo). I know how much u like the admirals, but i guess doing the strawhats is more essential.

zoro alie wrote:
HOPE IT HELP
Yup it really helps a lot!. You are the audience, and our main spiritual fuel. If we had no single comments in the mod from sometime ago, i would've already stopped!. More comments makes me work faster. Thank you again for your suggestions and comments!

The member I want still didn't comment yet... Please do.

Edit: Alright Zoro alie, I am almost done with Shanks. And 1 admiral will be in the game. What admiral do you want me to code after finishing Shanks? Aokiji? or Akainu? or Kizaru?
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Post by zoro alie 4th September 2012, 9:16 am

another suggestion:
i think kuma should have ursus shock technique
i think maybe marco the phoenix and trafalgar law after you finish the three admiral
when i'm in stage mode 6 it stop
thanks for the movelist

I want to give a big thank for creating this awesome game

HOPE IT HELP
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Post by A-MAN 4th September 2012, 9:50 am

zoro alie wrote:another suggestion:
i think kuma should have ursus shock technique
i think maybe marco the phoenix and trafalgar law after you finish the three admiral
when i'm in stage mode 6 it stop
thanks for the movelist
WAT? You beat the 2 stages already and unlocked all the characters?? Dude, you must be a very good player! Maybe we should play together someday. Anyways, sadly there is only 2 stages in this demo. And Kuma got the Ursus shock technique, Defense + Attack + Jump (all characters hell moves can be performed by D + A + J too). Also, I don't think we will do all the 3 admiral in demo 2 (we will only code 1). And i am asking you to choose who should we code from the three admirals. We will put ur suggestions in mind and try to do them. Thank you again Smile

zoro alie wrote:
I want to give a big thank for creating this awesome game

HOPE IT HELP
You are welcome. And yeah, it HELPED!
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Post by zoro alie 4th September 2012, 9:58 am

for me maybe i'd like AOKIJI
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Post by A-MAN 5th September 2012, 6:50 pm

Alright, I was supposed to show some progress today, but its kinda late now. I am done with Shanks finally. I will show his progress 2morrow. Then i will start working on Aokiji! Good night guys.
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Post by AWSAN.awesome 5th September 2012, 7:01 pm

first,gattling gun should be long/second and last XD,i think u should finish the strawhat team in the demo no.2 before the admirals.
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Post by A-MAN 6th September 2012, 7:57 am

Shanks Update:
Conqueror haki + Shanks Finisher (or hell move):


Comment please.
There are still some more moves and things for Shanks but i won't show em here (like the haki dodge.. oh shiiiiiii~. I shouldn't have said it). You will c em in the game!

@Awsan.Awesome: Aokiji goes first then I will start doing one of the strawhats.
Next up: Aokiji
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Post by dan007/^"""" 6th September 2012, 10:58 am

wow nice i think that in the first attack com players should fly away a little more

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Post by A-MAN 6th September 2012, 11:35 am

dan007/^"""" wrote:wow nice i think that in the first attack com players should fly away a little more
Actually, they are not supposed to fly at all. Here is a video showing the conqueror haki in motion:

They just drop dead. And thanks for your comments Dan Wink
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Post by Rhino.Freak 6th September 2012, 1:51 pm

i think its getting awesome! Very Happy

PS: dont reveal combo's for chars now Razz
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Post by zoro alie 6th September 2012, 1:57 pm

so A-Man right now you are coding Aokiji i'm glad to hear that
so now they are 2 admiral are in progress
AWESOME cheers
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Post by A-MAN 6th September 2012, 3:13 pm

@Rhino: Yup and from now on, more awesome is all what we are gonna have Smile. Shanks got a lot of combos, but i won't show any.

@Team-A members: I will release Shanks soon in our private workstation, I want you all to test him and gimme some feedback.

@Zoro alie: Yeah, i am doing the basic A+A+A 3 hit combo right now. I guess will be one of the most awesome characters just like Shanks Smile I will try to get in Akainu in this demo (cuz he is kinda easy to code) but i won't code him soon. I really wanna code a character who is Trafalgar Law (i will do him after Aokiji). I really want to code this move he did here when he cut parts from the marines in his circle and start shuffling them. Its gonna be very cooool:


And thanks for your comments guys! I will post the first progress for Aokiji 2morrow (I hope).
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Post by Rhino.Freak 6th September 2012, 3:31 pm

cant wait to test shanks man! also i wonder how do you code this fast, im still stuck at buggy's combo Sad
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Post by pack5642 7th September 2012, 1:32 am

ehhhh, i thought u told me the finisher had a finishing stab after the right nd left slashes. its still epic without the stab but the stab will make it look more final. after it a slow re sheath of teh sword
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Post by A-MAN 7th September 2012, 3:50 am

pack5642 wrote:ehhhh, i thought u told me the finisher had a finishing stab after the right nd left slashes. its still epic without the stab but the stab will make it look more final. after it a slow re sheath of teh sword
Well, I never said that the stab move is a part of the hell move. You asked me that it would be cool if there is a fininshing stab at the end of the series of slashes. And I told you that I made some kind of a stab (not really a stab. Shanks dashs to the apponents and when he arrives, he unsheath (thanks for the new vocab) half of his sword and stop in front of him and cut him) that can win almost every clash, and it looks pretty cool. And now we spoiled another move for our spectators. Anyway, I will post Shanks in the private workstation after a while. So make sure you try it Pack.
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Post by zoro alie 7th September 2012, 9:04 am

Suggestion for aokiji:
Ground
Pheasent Beak
Ice Pillar
Ice age
Ice sword
Ice time
Air
Ice block partisan

HOPE IT HELP
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Post by A-MAN 7th September 2012, 11:13 am

Zoro's suggestion for Aokiji:
Ground
Pheasent Beak: Yeah it will be there, but still i am not sure whether it should be the hell move or should it be Ice age
Ice Pillar: Yeah it is there.
Ice age: Hell yeah, not sure if i should make it the hell move or should it be Pheasent beak. Maybe both will be hellmoves?
Ice sword: It will be there
Ice time: yup
Air
Ice block partisan: Yeah

So yeah, all of them will be in game Smile . And thank you for your suggestions!
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Post by zoro alie 9th September 2012, 6:30 am

Hopping a progress for aokiji today? cheers
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Post by A-MAN 9th September 2012, 12:48 pm

Yup!
Aokiji basic attacks (3 hit combo + dash attack + jump attack):
3 hit combo:

Jump attack:

Dash attack (Ice time):

Well, I know this wasn't much, but this was because its my first doing Ice attacks and ice effects.
Please comment!
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Post by zoro alie 9th September 2012, 12:57 pm

omg if i can judge i gave you 10/10 cause it really good
i'm glad too see it cheers
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Post by Gaw 9th September 2012, 1:36 pm

Looks awesome, keep up the good work Very Happy

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Post by A-MAN 10th September 2012, 3:21 pm

Thanx for ur comments guys! (finally Gaw decided to post Very Happy). I will post other 2 special moves 2morrow (I will try to make a video).
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Post by -|Mark975|- 11th September 2012, 2:17 am

Great work and good luck A-man.
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Post by Rhino.Freak 11th September 2012, 10:29 am

How the hell you are so fast and epic coder? Sad
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Post by A-MAN 11th September 2012, 3:10 pm

@Mark: Thanks Very Happy

Rhino.Freak wrote:How the hell you are so fast and epic coder? Sad
Actually, all what i am doing right now is some really ordinary coding Smile and there is nothing special about. And who says i am fast? I remember sometime ago i made a whole character in a day (it was Ace i think).

Well guys, some more Aokiji progress:

Finally some ranged move for Aokiji
Some special move:

Ice sword (combo):

Logia dodge:

Please comment!
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Post by zoro alie 11th September 2012, 3:52 pm

does the teleport will consume MP?
anyway it awesome
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Post by A-MAN 11th September 2012, 7:54 pm

zoro alie wrote:does the teleport will consume MP?
anyway it awesome
Yes it does consume mp. Just like Ace's and Enel's logia dodging. You can try it by pressing defend at the moment you get hit. It goes exactly the same way for Aokiji. However, Haki dodging is free from mp consuming (Shanks for e.g). And thanks for your comment! Will try to show some more progress 2morrow (3 days left for my summer vacation Sad )
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Post by pragashiken 11th September 2012, 8:41 pm

Nice very very Nice !!!!!!!!!!! Wink

ftop.forumpicardie.com

my lf2 forum Wink

but i miss a coder :'(

please who know coding help me please

A man-sorry for the inconvenience :'(
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Post by dan007/^"""" 12th September 2012, 6:49 am

i can act as a coder for you
just pm me

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Post by Gaw 12th September 2012, 6:56 am

Awesome progress, I have no idea who these characters are but who cares Razz the sprites look really cool

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Post by Rhino.Freak 12th September 2012, 6:57 am

Yeah.. They are awesome!! Smile
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Post by A-MAN 12th September 2012, 7:03 am

@Gaw, 80 percent of these sprites are ripped ones; I didn't make 'em.
And thanks for your comments guys XD

@pragashiken: please stop doing that. At least be neat. Go into the general discussion forum, and make your thread "FTOP: Farytail & OnePiece mod", show ur progress and those who are interested will help you. The forum is still kinda new, so please don't spam with offtopics. And thanks for your comment Very Happy
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Post by pack5642 12th September 2012, 7:05 am

great job A-MAN nd enjoy ur vacation while u can, soon u will be in chains Twisted Evil
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Post by pragashiken 12th September 2012, 12:05 pm

im very sorry A-man
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Post by pragashiken 15th September 2012, 5:19 pm

any progress friend ?
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Post by A-MAN 15th September 2012, 5:57 pm

Actually there is, but not really much (i am busy with skool n' stuff). I made 1 new move (Ice ball) and updated the ice sword combo. But i don't think its worth posting yet. I will do my best and post 2morrow some real progress Very Happy
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Post by A-MAN 18th September 2012, 1:56 pm

I will do my best and post 2morrow some real progress
'progress 2morrow' along with 'School'..... 2 statements which each shouldn't be present with the presence of the other.... This doesn't mean that i won't be working. I am, but, at the most minimum speed. Anyways, I FINALLY did some work on Aokiji and i would like to show it here, so PLEASE COMMENT!:

Ice Ball (First used against Whitebeard in the war of the best. It didn't work on him though):
ICE BALL:

Ice Sword (Updated the combo):
ICE SWORD Combo:

Ice Age (hell move):
Note be4 u c: I know it really looks systematic, and the ice obstacles needs to be some kinda random in shape (Ice pillars, Ice blocks...etc). So this is not the final shape of the move. It will be changed in the future:
ICE AGE:
Thats it.
Please re-fuel me with your comments and critiques. I will try to get Aokiji done on Saturday at max. Thanks for your patience!
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Post by zoro alie 18th September 2012, 2:22 pm

AWESOME i really like it
you are the best coder
so there are one more left AOKIJI
technique that it's pheasent beak
maybe AOKIJI will be my favourite char Very Happy
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Post by A-MAN 18th September 2012, 2:47 pm

Really glad you liked it! And NEVER tell someone, you are the best. Cuz there maybe more coders who appears to be better than each other. IMO the best coder out there is some guy called "YinYin". There also some coders who are better than me like BluePhoenix, Zxcv, Azriel...etc.
Actually, there are 3 more moves I wand to add for Aokiji:
1- Pheasent beak (that Ice bird he used against Ace in the War of the best)
2- Some upper combo.
3- A defensive move, that is an ice pillar that appears in front of Aokiji blocking the opponent and stopping various attacks.

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Post by Gaw 18th September 2012, 10:39 pm

Looks great A-MAN, I'm glad your adding hell moves Twisted Evil

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