One Piece A-Edition Alpha Progress

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Post by Z-studios 16th September 2014, 5:29 pm

Thanks guys XD

ah the downward rapid kick will come soon

Luffy's anti meteor attack should be his gomu storm

One Piece A-Edition Alpha Progress - Page 7 Radioknife_by_z_studios-d7zecb7
One Piece A-Edition Alpha Progress - Page 7 Radioknife1_by_z_studios-d7zeg4o

radio knife progress

One Piece A-Edition Alpha Progress - Page 7 Radioknife1_by_z_studios-d7zel2m
so its a quick draw cut, similar to Zoro's rashomon except with a stun effect
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Post by Flash9tk 16th September 2014, 6:20 pm

So I'm guessing Law will have radio knife combos that will leave enemies stunned for slightly longer?  I suggest the stun to take effect only after the combo is complete, for balancing purposes.

I bet the combinations with shambles are gonna be sick!! XD

Can't wait for the new chapter!! We're probably gonna get to see the rest of the fights now that Doffy's in control.

EDIT: Damn Z! Law is lookin' really badass haha
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Post by Z-studios 16th September 2014, 6:43 pm

Lol thanks XD   So how does the movement look to the rest of you guys?  Any changes/suggestions and such before I start to polish it?  

So might not do Radio Knife in combos since it might turn cheap.  The difference between this and regular cuts is that radio knife does damage, and the parts cut are stunned so you can't reattach.  Normal cuts have longer range and such, but do no damage and logia types can just reform their bodies by pressing S.  

Was thinking V>A for it?  same thing in air

If S is all room manipulation techs and A is meele attacks, and D teleporation/switch moves?

A- amputation combo

^A- upper cut (what he used to cut meteor) *surgical strike?  
>A-Counter Shock
VA-Mes
V>A- Radio Knife
Run A- Injection Shot

DD- Shambles (switch with nearest object/person)
D^- shambles (switch nearest person/object with furthest object/person *hold to target)
DV- teleport nearest object into hand (hold to target)

S- Room
^S-Tact  lift nearest object into air (hold to target)
>S-Heart Attack (pulling out people's hearts/personalities)
VS-Tact (raise spike from under opponent. Hold to target)


Last edited by Z-studios on 17th September 2014, 1:01 am; edited 1 time in total
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Post by DyllanTheDrawer 16th September 2014, 11:20 pm

Law looks amazing to me i think its looking great so far and i like the system you have going for his moves i think they seem awesome and fair for law i cant wait to see this all come together. Amazing work as always Z Very Happy.

@flash9tk i cant wait to see the fight too its already been pretty crazy so far plus gettin doffy's backstory. I'm just hoping that sabo will be able to help cuz we barely got to see him actually fight with his devil fruit powers we got alot more haki stuff then devil fruit which is awesome but i wanna see how creative he can be with these powers
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Post by Beta96 17th September 2014, 4:19 am

Wow. So Law's radio knife will be small range? It seem fair enough. Law also should be able teleport upward and gis hell move still the mountain cutter?

Edit: so can Law teleport to the enemy when he do radio knife? Like he do to Trebol. Catching the enemy off guard.
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Post by Z-studios 17th September 2014, 6:20 am

@Beta:
Radio Knife has a mid range effect, I might make the electrical cut effects a little bigger too.  

So it isn't a full teleport, but a quick slash effect.  Law 'teleports' a little forward as he cuts like Zoro's lion's song.  His Jump version will probally be more similar to the manga having that pose.  

And yes Law's hell move is still planned to be the mountain cutter

edit: updating haki effect
One Piece A-Edition Alpha Progress - Page 7 Defendhakid_by_z_studios-d7zha4f


One Piece A-Edition Alpha Progress - Page 7 2eeaa8n

edit: shaded
One Piece A-Edition Alpha Progress - Page 7 30sjz81


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Post by Flash9tk 17th September 2014, 2:05 pm

Wow that looks exactly like the anime. XP The little things. Now every buso attack is gonna look awesome.

I have a question about stage sizes. Do you guys plan on having stages big enough to accommodate 10 players + Grunts without cluttering the screen?
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Post by riquelme375 17th September 2014, 3:00 pm

DAYUUM DAT LAW.
Very very nice Very Happy also the haki looks excellent!
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Post by DyllanTheDrawer 17th September 2014, 3:04 pm

That Haki effect is lookin amazing i like it. So when he uses the move will room cover the whole battlefield or just expand bigger than the usual range?
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Post by Beta96 17th September 2014, 5:35 pm

@flash I agree.

You know the place for law vs Smoker? I hope the marine ship are really big and the river also vast. The lab should be until the entrance. There are also time when raining smiley like dragon fire in other punk hazard stage.
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Post by vunguyen97 22nd September 2014, 4:12 am

Any news?
Btw, the radio knife looks nice. I have a suggestion, why don't we have a bar charges for radio knife. The longer you hold, the further and stronger the radio knife's gonna be. And for the technique "tact", maybe lifting up all the objects in the field and spin it around :v. 
And did you guys finish Luffy's g2 and the techniques included?
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Post by A-MAN 22nd September 2014, 5:15 am

Well as for my part, I am being stalled because of some real life events going on with me. My apologies to those whom have been waiting for long. I've got this little programming project I need to finish at the moment also, but I will get my donkey back working fully on the game (and the engine) around Wednesday-ish.

The new armament effect looks badass XD
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Post by Z-studios 23rd September 2014, 3:15 am

Ah sorry guys, kinda had a headache the past few days, haven't been able to work too much.

Charging for radio knife sounds good

Uh.. I assume you guys want more attacks right? I'll do Sanji's grill shot, Run S, next. Should be pretty simple.
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Post by vunguyen97 23rd September 2014, 3:28 am

What about polishing Law? TT. I really want Law in the first release?Very Happy
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Post by Key2Lite 23rd September 2014, 4:15 am

I agree, having law in the release would be awesome.
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Post by vunguyen97 23rd September 2014, 4:25 am

Because i played Sanji so much in every other lf2 that i'm very bored of Sanji right now whereas Law still has many things that could make this game even greater.
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Post by Rhino.Freak 23rd September 2014, 5:06 am

Well we understand but doing law would mean a full new character, his sprites and data are all outdated. It will take a super long time.
I still say he wil be in 2nd release.
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Post by vunguyen97 23rd September 2014, 5:12 am

I'm fine with the waiting because i have been waiting for a year now. A few more months shouldn't matter to me and also because my fall term is killing me with bunch of tests and quizs and homeworks so i don't even have time to play around now. But still, it's up to you guys to decide. I'm just expressing my opinions Very Happy
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Post by masterx1 23rd September 2014, 4:17 pm

vunguyen97 wrote:I'm fine with the waiting because i have been waiting for a year now. A few more months shouldn't matter to me and also because my fall term is killing me with bunch of tests and quizs and homeworks so i don't even have time to play around now. But still, it's up to you guys to decide. I'm just expressing my opinions Very Happy
I think most of us were waiting for a year, atleast i was wating for a year


@A-Man will there be a online feature for the first release or later updates ?

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Post by Flash9tk 23rd September 2014, 8:29 pm

The patience must grow young ones. There are some who have been around way longer than all of us. This progress is outstanding.

Everything is way faster than when Z was working alone. No complaints from me.  keep up the good work guys. Smile


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Post by Z-studios 25th September 2014, 12:45 pm

thanks for the patience guys

I'll try to get more of Law's stuff in soon

redid counter shock
One Piece A-Edition Alpha Progress - Page 7 Counter_by_z_studios-d80g8e6
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Post by bashscrazy 25th September 2014, 1:36 pm

damn that electricity effect looks sweet!
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Post by riquelme375 25th September 2014, 1:39 pm

DAMN that looks awesome.
The lightning really is great.
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Post by Rhino.Freak 25th September 2014, 1:57 pm

Looks fab Very Happy
Is it just me though that the animation looks a little.. umm.. dizzy? IDK how to phrase what I'm seeing. But its causing me a lil headache.
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Post by brbrbrkin 25th September 2014, 4:43 pm

Awesome work, but are you guys going to put pre TS characters on the game by any chance? I NEED to see Enel with these effects Razz
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Post by A-MAN 25th September 2014, 5:05 pm

AMAZING spark effects there XD.
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Post by bashscrazy 25th September 2014, 6:32 pm

Rhino.Freak wrote:Looks fab Very Happy
Is it just me though that the animation looks a little.. umm.. dizzy? IDK how to phrase what I'm seeing. But its causing me a lil headache.

It's the fade in fade out transition, like the other animations posted at the top of page 7.
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Post by Z-studios 26th September 2014, 2:03 am

Ah yea, its a tweening process. I fill it in later manually XD

For Enel I'm sure he'll be back with a TS appearance XD

One Piece A-Edition Alpha Progress - Page 7 Counter_by_z_studios-d80irmq
added 3 levels of charging
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Post by vunguyen97 26th September 2014, 2:06 am

Looks fantastic.
Are you going to do the same with radio knife?
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Post by Z-studios 26th September 2014, 6:29 pm

Yup, radio knife will be chargable as well
One Piece A-Edition Alpha Progress - Page 7 24zxj53

One Piece A-Edition Alpha Progress - Page 7 Injectionshot_by_z_studios-d80mxu8

Injection Shot progress,  going to be Run V A.  Its going to act like a lethal injection shot, no viable damage, but when hit the opponent will be hurt and faint.

Its kind of like the run version of Mes, but without the heart factor and more range.  Mes we thought would be cheap if it was included in Run, since people would just run A and take hearts too easily.


Last edited by Z-studios on 27th September 2014, 2:22 am; edited 1 time in total
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Post by vunguyen97 26th September 2014, 8:13 pm

fantastic as always
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Post by DyllanTheDrawer 27th September 2014, 12:21 am

Incredible stuff loving it all.Very Happy great work as always
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Post by wdkace 27th September 2014, 7:09 am

This is remarkable!!! Z is the new KING of games!!!

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Post by Beta96 27th September 2014, 10:03 am

I like thr charging for Law. Anf I hopr it is not charge really long. I like the charging and timing gif. It look perfect. Not so long and fast
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Post by ciclun 27th September 2014, 11:40 am

awsome updates Very Happy never stop the awsomeness!!!
law wil be super cool and full of effects
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Post by Doflamingo 27th September 2014, 1:16 pm

Kinda can't get logic of yours, you said no Law for 1st realise, only Luffy and Sanji. And now you updating Law D:
Btw, cool lighting effects Razz


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Post by Flash9tk 27th September 2014, 2:25 pm

Doflamingo wrote:Kinda can't get logic of yours, you said no Law for 1st realise, only Luffy and Sanji. And now you updating Las D:
Btw, cool lighting effects Razz
Nah I'm pretty sure they aren't gonna have Law in the first release. Luffy, Sanji and Marine grunts should be enough to hold us off for a while.  Law still has more techniques to show I think.  If they wanna beat 'you' they've gotta have a lot more tricks up there sleeves. Razz Whether it be new techniques, or just sly teamwork to outwit you, 'Doffy.'

I mean, you're simply raping them right now lol.

@Z-Studios: I have a suggestion for Law. Ever think of giving him attacks in flurries?
Like this: https://youtu.be/8lwiD51aXmU?t=42s

Those lightning effects are crazy XD
Another suggestion: scan + counter shock = https://youtu.be/8lwiD51aXmU?t=39s (?)

He doesn't have to jump. What do you think Z?
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Post by Z-studios 27th September 2014, 6:13 pm

Hm I think without the target effect looks better, might just pass through opponent. What do you guys think?

One Piece A-Edition Alpha Progress - Page 7 Injectionshot_by_z_studios-d80pl0l
having some trouble with sword put away, have to make it shorter so it dosen't get laggy...

Doflamingo wrote:Kinda can't get logic of yours, you said no Law for 1st realise, only Luffy and Sanji. And now you updating Law D:
Btw, cool lighting effects Razz
eh people kept asking about Law so I did some moves.

I don't think we can get a full law with room effects, but just a law with basic attacks and such should be possible.


Flash9tk wrote:
@Z-Studios: I have a suggestion for Law. Ever think of giving him attacks in flurries?
Like this: https://youtu.be/8lwiD51aXmU?t=42s

Those lightning effects are crazy XD
Another suggestion: scan + counter shock = https://youtu.be/8lwiD51aXmU?t=39s (?)

He doesn't have to jump. What do you think Z?

eh why does Law need to scan before countershock? They work fine as separate moves. Scan is just marking all objects in room. Countershock is just countershock. He'll have a jump version of it as well.

Attack in flurries would be cheap since a hit of Law will segment your body. The most would be his radio knife attack which does multiple slashes, but its a special so it balances out.

I don't really like to copy off those games. I feel like they were made by ppl who never read/watched OP before.
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Post by Key2Lite 27th September 2014, 7:04 pm

By the way, when I was looking through another thread I saw that your sprite of Sabo using fire pistol had him using one finger, while Ace always uses two fingers.
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Post by Beta96 27th September 2014, 7:17 pm

I like it with the injection effect more. It will look more like room attack. Without the room, it could be just swordmanship attack.
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Post by Flash9tk 28th September 2014, 3:18 pm

Key2Lite wrote:By the way, when I was looking through another thread I saw that your sprite of Sabo using fire pistol had him using one finger, while Ace always uses two fingers.
It's Sabo though lol.

@Z-Studios: I feel ya'. It does seem like they just make up attacks in order to make complete characters. The only use Law's scan will have is finding enemies that are hiding within his room then?


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Post by brbrbrkin 28th September 2014, 5:07 pm

It's looking awesome, but i think it's WAY better with the target effect, makes it look more unique.
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Post by Z-studios 28th September 2014, 6:30 pm

For Sabo's finger gun thats old, I'll either be removing it or redoing it depending on what Sabo does in the future.

Alright I'll keep the target effect
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Post by riquelme375 29th September 2014, 5:24 am

Maybe whoever gets scanned by law cant use the kenbunshoku or logia dodge?
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Post by Z-studios 29th September 2014, 8:47 am

Hm a full lock on dodge moves might be cheap...

Well Scan is just like an MRI right? It'll show people if they're hiding behind buildings and such similar to observation. It'll also just mark the targets when scanned as long as room is active. So say Law does scan and there is only one enemy. That enemy is marked so now all of Law's room attacks will be auto targeted onto that mark. Teleporting/switching, etc.

If there are multiple targets it'll just have a wider effect. Like Law's teleport object to hand move. By itself it'll just teleport the nearest object (hold to target specific one). But after Scan, all objects on screen will be marked and Law's teleport to hand will automatically move all marked objects into his area.

idk if that makes sense.
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Post by riquelme375 29th September 2014, 1:34 pm

I think a move that makes all of his attacks target you is even cheaper xD
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Post by Z-studios 29th September 2014, 10:40 pm

lol what if it dosen't last until room disappears?  like maybe a 5 second target/mark? Kinda like a buff for his moves.
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Post by Flash9tk 30th September 2014, 3:15 am

riquelme375 wrote:I think a move that makes all of his attacks target you is even cheaper xD
XD really cheap.
Z-studios wrote:lol what if it dosen't last until room disappears?  like maybe a 5 second target/mark?  Kinda like a buff for his moves.
Your explanation made sense, and I agree 5 seconds is okay. Especially considering that by time you send a few attacks you may already be out of MP. Maybe a stamina, or WP deduction to nerf it a tad bit more? Razz
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Post by A-MAN 2nd October 2014, 12:08 pm

A 5 second target is perfect. Also, didn't we agree that one thing scan should do is teleport everyone's items to him, right?

Room will be keyed to special and, we thought, should use up WP instead. We're aware Room should consume SP, but SP regens too fast for that.
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Post by riquelme375 2nd October 2014, 5:45 pm

maybe it can also steal swords from zoro, mihawk and basic marines, then they have to come and pick it up?
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