One Piece A-Edition Alpha Progress

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Post by A-MAN 9th April 2014, 7:27 pm

I always fail to answer this question. Let me list everything I still need to do in detail:
-Death Mechanics.
-Character Selection (50% done).
-Menus (should be super easy to do)
-Controls settings (should be easy to do as well)
-Some stuff with the rage points.
-Catching mechanics is still buggy.
-Items falling mechanics.
-??? (HOPEFULLY< THE ABOVE IS EVERYTHING!)

After all that, a release will emerge, and progress will go much more faster than this. (since all I will be doing is coding characters and moves)
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Post by Doflamingo 9th April 2014, 9:13 pm

Okay, thanks. Good luck =)
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Post by Rhino.Freak 10th April 2014, 2:47 am

And don't forget, Rhino will be there to code characters too Serious
Waiting for you to teach me A-engine though Razz
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Post by Flash9tk 10th April 2014, 5:15 am

Imagine them working seperately lol, and remember what Z went through when working alone. This pace is impressive compared to what I'm used to. Due to life and stuff we'd go so long without progress but everything's coming together so great haha

There's just one minor problem... Oda introducing so many epic characters back to back lol. You guys don't plan on doing the pts crew do you? I dont think it'd be worth it.

EDIT: Oh cool, progress! I wanna learn A Engine too
doge
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Post by riquelme375 10th April 2014, 5:11 pm

riquelme375 wrote:i think luffy should be knocked back if somebody attacks him in fuusen, and any opponents who are run over by the rolling ball of luffy get damaged Very Happy
what about my suggestion D:
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Post by A-MAN 10th April 2014, 6:28 pm

@Riq: The one where the projected Luffy should hurt whoever is on the way? Maybe a bit of pushing rather than actual damage? What do you say? (Doing Fussen right in front of someone should knock him a little though).

@Flash: I am not quite satisfied with our pace either. It's pretty much me who is slowing the team down, but that's because this is the last year in high school; therefore the final test should be the deciding exam for what kind of college imma be attending next; and so, I really should do my best to score this year. The final exams are due to less than 2 months from now.
In other words, this should be the pace I will be working at until I am done with school, and I am, imma get this game down with new characters and releases >Very Happy.
Regarding the PTS characters; Everyone wanted the PTS straw hats in the past because they weren't used to the new ones, and that was why I wanted to have them in game. However, now, it is different. We're getting more familiar with the TS crew, so I don't think we would be doing the PTS versions anymore (at least, not soon in anyway).

Look out for the documentation forum! I will be updating with tutorials soon!
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Post by Beta96 11th April 2014, 2:20 am

You should make PTS character that won't come back soon like Arlong, Whitebeard, Ace, Axe Hand Morgan, Arlong and Don Krieg.

Plus, can the engine supported HD effects?
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Post by Rhino.Freak 11th April 2014, 4:35 am

Yes Engine supports HD effects, alpha transparency, and basically everything you can imagine in 2D games Smile
I think we should add Pts characters once we reach current Manga, since after that new things will come after long intervals Razz
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Post by Z-studios 11th April 2014, 5:52 am

How about just making the pts den den mushi support?


One Piece A-Edition Alpha Progress - Page 11 Luffyballoon_by_z_studios-d7dyi2n
finished balloon

thank you fire progress
One Piece A-Edition Alpha Progress - Page 11 212egqw
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Post by Rhino.Freak 11th April 2014, 7:59 am

Freaking amazing~~ Man with the effects it looks badass, no kidding!
IM SO RESTLESS TO PLAY XD
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Post by riquelme375 11th April 2014, 3:49 pm

it looks really good but i think thank you fire should stop when the cannonball is in his stomach, at which point you can aim and press attack again to shoot it back.
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Post by A-MAN 11th April 2014, 5:36 pm

The speed of it in the GIF is pretty reasonable I think.I don't think you will be pressing A or any other complex stuff. I have had this idea of making it work as follows:
When bullet, cannon ball or any other deflect-able projectile is fired at you while you're doing Fussen, it will be stored inside Luffy's belly as the animation showed. At that moment, an small arrow (or maybe a "target" icon) will appear in front of Luffy where you "rotate" with the up and down arrow keys to aim at the place where you want it to hit.

Any other ideas?
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Post by Rhino.Freak 11th April 2014, 6:02 pm

I like the basic idea, but will the arrow ne there for a limited time while pausing the time for everyone else or everything keeps on going and you throw then?
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Post by Beta96 11th April 2014, 6:10 pm

It's ok if the pts char like Gaimon or Perona or Ryuma being a support char but I hope the main villain is playable.

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Post by Z-studios 11th April 2014, 8:57 pm

Finished
One Piece A-Edition Alpha Progress - Page 11 Thank_you_fire__by_z_studios-d7e1axs

hm I dont think you should aim it, it should just auto target the nearest opponent in front of you I think. Reflecting attacks should be quick, the anime dragged it on far too long.
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Post by A-MAN 11th April 2014, 9:31 pm

Ha! That was fast! Looking really good! Can I expect storm next? Keep this uP XD!

Edit:
@Beta: Well I don't really think it would be worth doing characters like the PTS straw hat's. Some villains, like Crocodile for instance, would be worth the work IMO XD. Others could be just supports as Z has suggested.


Last edited by A-MAN on 11th April 2014, 9:51 pm; edited 1 time in total
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Post by Playdomano 11th April 2014, 9:44 pm

Hi, i'm new around here.
First than all ... WOOOOOW!!! This is so freaking amazing !!
It's the best One Piece game i've ever seen for PC !!
I thank you for your hard work, that's really great!
I'm sorry, when could we try it? I'm dying for it ! LOL
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Post by Flash9tk 12th April 2014, 3:56 am

Good luck with your exams A-Man!! I thought you were already in college haha.

@Z-Studious: Can't wait to see how you handle all of these crazy characters. There are just so many. Ever think of expanding more? Also is the marimo on hold? I mean Zoro lol


EDIT: Welcome Domano!!
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Post by Rhino.Freak 12th April 2014, 5:38 am

Welcome Playdomano! It would be great to see you create your Introduction Thread Smile
Also, Once Luffy, Law and Marine soldier along with the good functioning Engine for game is ready, we do Aim for a test release for you people to get the feel of game.
I do believe Zoro is on hold, coz currently we are trying to get the release first.
Damn Z you are faast XD
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Post by barfix 12th April 2014, 4:23 pm

That's an amazing animations as always Z got nothing to say except of can't wait for the next one!
And for the pts chars it would be a waste of time and work to make already made chars, only make pts chars that haven't been shown after the ts and if everyone will want to have pts chars than i suggest that they will do costumes to the ts chars but only if they will have time.
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Post by riquelme375 13th April 2014, 4:28 pm

Crocodile would be amazing with z's sprites. every crocodile seems to be either
1. with sprites that look bad.
2. a gaara rip-off.
so im really glad to see what you guys can do with him. also cant wait for kuzan if you end up making him (Kuzan+Law my favourite op chars)
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Post by A-MAN 14th April 2014, 4:04 am

Hey! Demo's 1.8 Crocodile was pretty decent! Crocodile is a pretty cool character and I think he deserves a full character in the game. The thing is that there are still a lot of characters to before Croco-boy.
@Playdomano: Welcome aboard!
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Post by Kurogami 15th April 2014, 2:59 pm

I think thank you fire supposed to be an attack that return the owner attack or maybe people can just hold the arrow key while thank you fire animation in process

and... is it possible to have moving bg? i think it will be cool and every map will have advantage and disadvantage, maybe punk hazzard will have dragon that can breath fire in certain time and attack the ground in y/x axis
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Post by Beta96 15th April 2014, 6:57 pm

I don't mean pts char like Straw hat crew though. I mean pts char who will not come back. Like Kuro, Morgan, Arlong (maybe he won't though, who know. Plus they all main villain in east blue saga). But the char who will probably come back like Crocodile and Enel is ok. If Oda reveal the new appearance of Crocodile and Enel, then, no need to make the pts one like the straw hat. Get what I mean?

As for crocodile, I'd to see Z's Crocodile's sand effect.

I agreed with Kurogami about stages version XD
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Post by Z-studios 15th April 2014, 9:32 pm

Thx guys :p I might try croc once he appears in the TS. Gonna focus on the main characters first though XD


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Post by barfix 15th April 2014, 10:33 pm

Wooooow amazing! but doesn't luffy swing faster is strom?
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Post by Playdomano 15th April 2014, 11:35 pm

@A-MAN: Thank you, i really appreciate it !
I'm still trying to go through Enel at the first lvl on OPAE but i'm just getting closer LOL
So i have time to wait, but i'm really really excited to play this really cool game !
I'll be around here catching up !
And again, thanks for the good work!
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Post by Z-studios 16th April 2014, 12:09 am

One Piece A-Edition Alpha Progress - Page 11 Wl5c1g
gonna start shading, lemme know if you guys think there should be any fixes to the movement

barfix wrote:Wooooow amazing! but doesn't luffy swing faster is strom?
thx, what do you mean by the swing though?
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Post by barfix 16th April 2014, 12:20 am

ohh my bad meant spin XD
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Post by Monkey.D.Lima 16th April 2014, 5:28 pm

wow Luffy will have many attacks and Z made them almost perfect.
the game(demo) will have just one battle pitch or more?
Nothing about the G2?

sorry for the bad english.
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Post by Rhino.Freak 16th April 2014, 6:38 pm

G2 is on hold for now to focus on all basics for a demo..
If battle pitch = background then yes..only punk hazard for demo.
Law, marine, luffy is all for demo. Smile
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Post by riquelme375 16th April 2014, 10:09 pm

what about the 15xMarine?
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Post by Beta96 17th April 2014, 12:56 am

Since Luffy doesn't have G2 yet, Law is the strongest character in the game right now?

Sorry to ask, kinda curious since I want to play the game so bad right now >.<
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Post by Flash9tk 17th April 2014, 5:20 am

Luffy's base speed is pretty fast now. It's beyond his pts g2. I don't think that'd be the deciding factor in the fight.

@A-Man: I've finally played with all of the characters in version 1.8 lol. They're all pretty good. I can't wait to try out Luffy and Law and I'm looking forward to how you code what Z throws at you next!! Beastly characters haha. I felt like I was actually Kuma.
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Post by Monkey.D.Lima 17th April 2014, 9:22 am

thanks Rhino
i think that Luffy(in the game) without g2 is strongest than Law, he have g3.
i think Law will be a char very strong, when the player is a expert in the game.

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Post by A-MAN 17th April 2014, 9:55 am

Every character will have certain advantages and disadvantages. While Luffy can be a beast if attacks are timed correctly, Law's game play, on the other hand, depends on strategies and playing smart. Law's attacks needs a lot of start up time, and to compensate for this, he has got some crazy ranged attack which can pwn opponents wherever they are as long as they're inside his room.

@Flash: Thanks! Pretty soonish I hope. I've been coding Law's new basic combo XD. 34 frames FTW! Lool. You are going to see everything soon.
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Post by onepiece22 17th April 2014, 9:33 pm

cheers wow how long i had'nt entered the site I see you made amazing progress I know that this game is going to be huge!!!!!!
keep on this amazing progress Shocked Very Happy 

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Post by Z-studios 18th April 2014, 12:25 am

Law's switching with items should make him able to keep up with luffy's g2 speed. But law might be on the defensive when luffy is in g2 since his tracking attacks probally won't keep up.

Luffy's AI is pretty good atm. He is pretty squirly and constantly barrages you with attacks.

speaking of which, is it possible to make it so Law can switch with an item when falling? switching when he is getting caught in a combo might be too cheap but if its set to a recovery it could be balanced.

Also for thank you fire, can Luffy have a kirby like effect when people run and attack him? Like if luffy uses bazooka on ballon he'll get absorbed almost and then get shot back out and be given damage.
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Post by A-MAN 18th April 2014, 7:10 am

is it possible to make it so Law can switch with an item when falling? switching when he is getting caught in a combo might be too cheap but if its set to a recovery it could be balanced.
Well everything is possible, but the thing to question is what should decide whether a player can recover in mid air or not. Here are some related points we can consider using:
-Stamina points.
-Knock points;
Spoiler:
-Rage points.
-Time.

I was thinking maybe a huge stamina consumption might work, perhaps should consume the whole SP bar, since the player would end up stamina-free and wouldn't be able to do an attack for sometimes (note: We've got rid of the fatigue state thing, for it has been getting in the way of the gameplay. Now, when you run out of stamina, you should still be able to Walk, Defend and Jump but not attack.)

Another approach would be to make use of the KP for a new recovery system. Here are my thoughts:
For the player to recover, he will need to keep tapping the defend button. Now the number of click you would need to actually recover depends on how much KP you've lost. The more KP you've lost the more taps you would need to recover. Perhaps, we can have some SP consumption for recovery as well.

Oh and yes. Fussen pushing the attacker backward is an interesting idea. Should I use the the thanks you fire frames for that too?
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Post by Rhino.Freak 18th April 2014, 7:18 am

Ahh I love the idea of KP..
like getting a huge hit that knocks up in air => losing 5 KP..
So now to recover, we must tap Defend 5 times before touching the ground and completing the falling action.
A bit of SP use sounds pretty reasonable in it.

its great you are getting rid of that fatigue, really it was just us freezing to our death in a serious match..
I too support the idea of that bazooka refelect stuff you said there Z.. Nicey •_•
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Post by riquelme375 18th April 2014, 3:40 pm

I dont really think you answered this question back then, so ill ask it again.
Will the f6 function work?
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Post by A-MAN 18th April 2014, 4:26 pm

There won't be any cheat buttons. I can't see any reasons for why we should have that in the game.
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Post by Rhino.Freak 18th April 2014, 4:33 pm

Hey but its useful for practice..add it in practice mode atleast Razz
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Post by RaCuGa 18th April 2014, 7:37 pm

Rhino.Freak wrote:Hey but its useful for practice..add it in practice mode atleast Razz
Well, we have the Battle Setting Box Very Happy
If there are a Practice Mode the Battle Setting Box could be different to the Battle or Arcade mode.
-In Practice Mode you can change %SP, %HP... options that can ruin the game's balance in 'real' Game modes or silly options like Doppleganger fights (i want to see a Luffy's Gatling vs Luffy's Gatling Very Happy ), 1HitKill... Just for fun.
-In other Game Modes like Arcade, Battle or War (will be War mode like in the Original LF?) you can change %HP or other options that don't ruin the game's balance.

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Post by Z-studios 18th April 2014, 11:38 pm

Yea just use the thank you fire frames for that, but only on attacks that push into luffy's balloon.  For small punches and stuff use those 'hit' frames on balloon.  

I think just using the stamina for recovery would be good enough.  It'll add another function to the stamina bar if it controls recovery too. If you abuse it you'll run out of stamina and just can't really attack or defend yourself.  KP is an interesting idea, but it feels like another whole function.  Might be easier to just keep it simple.  


finished twist, workin on snake shot now
One Piece A-Edition Alpha Progress - Page 11 25p7olk


rough of snake shot
One Piece A-Edition Alpha Progress - Page 11 245zkf5

I kinda based it off orochimaru's attack in ntsd where he summons the snake to bite someone from the ground. Could be used as a quick attack to pick opponents off in the air.
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Post by pack5642 19th April 2014, 7:32 am

woooow the wind effects look amazing, great work  Thumbs up! 

how about snake just being an attack that does alot of damage but has a very very small chance of hitting a target?

so the more damage you take the harder to recover, seems pretty realistic but as Z said, keep the sp out to keep it simple. or you can make it even more simpler where u just recover after a few seconds regardless of the attack.
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Post by riquelme375 19th April 2014, 3:38 pm

ahh, but its way more fun to fight friends with infinite mana D:
its not meant to be  fair, just fun ^^
well, at least in practice mode maybe (as long as we can have normal health)
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Post by Superball 19th April 2014, 7:25 pm

i agree with riquelme the game should have infinite stamina and rage in practice mode and vs mode
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Post by Z-studios 19th April 2014, 9:28 pm

Almost done

One Piece A-Edition Alpha Progress - Page 11 2lt1f7

Don't think snake shot would be too hard to hit opponents.  If the opponent is jumping at you it could be a quick attack to pick them off in the air.

edit:
done

One Piece A-Edition Alpha Progress - Page 11 34ryue9
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Post by Monkey.D.Lima 20th April 2014, 7:35 am

wow it's perfect, very realistic, you are really fast.
in pratice mode, it would be nice have something for it l,ike,the player can choice, if he want to have infinite stamina or not or something like that.


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