One Piece A-Edition Alpha Progress

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Post by Flash9tk 30th April 2014, 1:59 pm

All of these attacks make me wonder how many button inputs there are.

Is it still in the standard format: movement keys, 1 attack key,.defense and jump?
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Post by Rhino.Freak 30th April 2014, 2:38 pm

Movement keys, attack key, defend key, jump key and SPECIAL key..
So 8 buttons now in total... and combinations are endless unlike lf2's D+movement keys + .... system.
Like >^A, >A, vS etc... (>^v = movement)
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Post by Flash9tk 30th April 2014, 3:22 pm

Ohh, that's pretty cool. I see why it's gonna be even more awesome than before. The combat sounds like it's gonna be up there with some of the best fighting games.

Thanks Rhino Very Happy
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Post by Z-studios 30th April 2014, 7:19 pm

almost done..


One Piece A-Edition Alpha Progress - Page 13 Urpef

edit: done

One Piece A-Edition Alpha Progress - Page 13 16iejbo
One Piece A-Edition Alpha Progress - Page 13 F3rrqu

with or without effects?
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Post by thunder249265 1st May 2014, 8:17 pm

awesome it looks good with effects king
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Post by A-MAN 1st May 2014, 8:58 pm

I liked the effects too.
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Post by Beta96 1st May 2014, 9:02 pm

Effect is better
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Post by viv11 1st May 2014, 9:05 pm

Effects FTW!
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Post by dorddd1 1st May 2014, 9:12 pm

effects makes it look less realistic in my opinion, but great work as always Smile

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Post by vunguyen97 1st May 2014, 9:49 pm

Look awesome Z-Studio. I can't wait to play the game, especially when i can play as Law Smile)))
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Post by thunder249265 1st May 2014, 11:37 pm

for real I can't wait to play
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Post by Kenachi 2nd May 2014, 2:28 pm

All those animations looks so great and... slow.
I mean they're really fantastic when you look at them, but I'm woring a little bit, that those super extra cool stuffs like this arm shaking above, or Sabo slowly doing step back before Dragon Claw will drastically slow gameplay down.
Also Fire gun still looks weird, because of how Sabo's finger looks like, it's just way too big.

Besides this, really great job team, it looks like we will be getting easily best LF2 mod currently.
Keep it up guys, especially A-man and rest of the coding team, you're doing the most boring, but yet so damn important job, while Z is probably getting a lot of fun Smile
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Post by Rhino.Freak 2nd May 2014, 2:56 pm

You're missing a few points here:
1. The mod is no longer LF2, A-MAN has developed his own engine from scratch, namely the "A-Engine"
LF2 while running on 30 frames per second, A-Engine is twice as fast with 60 frames per second.
2. You will see the smoothness in all those minor movements when you test it yourself, and they don't kill gameplay at ALL, everything is balanced finely. And honestly without those mini movements, game would look pretty stiff itself.
3. Spriting sure sounds fun, but its time consuming and we all often end up loosing motivation to do it. Wink

Thanks for support guys Smile

Edit: happy birthday Kenachi Smile
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Post by Kenachi 2nd May 2014, 4:17 pm

You will see the smoothness in all those minor movements when you test it yourself, and they don't kill gameplay at ALL, everything is balanced finely. And honestly without those mini movements, game would look pretty stiff itself. wrote:
Well I didn't play the game so I'm just sharing with you guys my opinion.
I'm still thinking, that some parts of those animations should be quicker, gameplay is the most important part of every fighting game.
Spriting sure sounds fun, but its time consuming and we all often end up loosing motivation to do it. Wink wrote:
Sure, I didn't say that it isn't hard work. But it's still way more fun than working in text editor for an hours Wink
happy birthday Kenachi Smile wrote:
Thanks, I was keeping an eye on that project for a while Wink
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Post by A-MAN 2nd May 2014, 4:35 pm

Just wanted to note that the moves in the game is 3/2 faster than what they look in the GIFs. The game play is fast paced just enough so don't worry about that.

Kenachi wrote:
Sure, I didn't say that it isn't hard work. But it's still way more fun than working in text editor for an hours Wink
Not true AT ALL Razz. At least for me. If programming was as boring as you said, I wouldn't have dedicated a huge portion of my time for it.
LF2 dcing was amazingly boring, I agree, but that's not the case here.

Happy birzdayz.
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Post by thunder249265 2nd May 2014, 9:41 pm

Happy B-Day Kenachi and the one piece a-edtion 1.8 is awesome hard with two player, alittle easier in one player but its awesome
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Post by A-MAN 2nd May 2014, 11:18 pm

^:Thanks.
Current Luffy's move set:
A: Attack
S: Special
D: Defend
J: Jump
^,V,<,>: Up, Down, Back, Forward
>>: Run
#: In air.

-A+A+A (Pistol + Stamp + Rifle). Hold A to power up the attack with Haki.
-A+S (Pistol + Shot Gun).
-S (That regular low ranged punch; Luffy's heavy attack).
-Hold ^ + A (Volcano). Hold A to power up the attack with Haki.
-Hold > + A + A (Gattling gun). Hold A to power up the attack with Haki. Keep mashing A to continue.
-Hold > + Hold ^ + Attack (Snake Shot).
-Hold V + Attack (Muchi=Whip). IN Progress.
-A during Volcano (Axe=Ono).
->> + A (Bullet). Hold A to power up the attack with Haki.
->> + S (Bazooka). Hold S to keep going and power up the attack with Haki. IN Progress.
->> + ^ + Attack (UFO). Hold A to continue until you run out of stamina. You can control it around with the arrow keys.
-D + D (Fussen). Keep holding D to stay inflated. You can bounce around with the arrow keys.
-Fussen + A (Storm).
-Hold D + ^/V (Haki-powered dodge).
-# + Attack (?? Not decided yet)
-# + Hold ^ + Attack (Hanabi=Fireworks)
-# + Hold V + Attack (Spear). IN Progress.

Finisher(s):
-Hold > + V + S (Grizzly Magnum!)
-Hold D + S (Gear Second?? Not decided yet.)

Good?
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Post by Beta96 3rd May 2014, 12:25 am

Pretty cool. How about

< > + s for elephant gun
Hold > + s + s elephant gatling.
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Post by Z-studios 3rd May 2014, 4:20 am

more effects
One Piece A-Edition Alpha Progress - Page 13 2mx1no3
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Post by Monkey.D.Lima 3rd May 2014, 4:52 am

wow, the effects are amazing.
as i thought Luffy will have a great list of attacks.
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Post by Rhino.Freak 3rd May 2014, 6:36 am

A-MAN wrote:Current Luffy's move set:
A: Attack
S: Special
D: Defend
J: Jump
^,V,<,>: Up, Down, Back, Forward
>>: Run
#: In air.

-A+A+A (Pistol + Stamp + Rifle). Hold A to power up the attack with Haki.
-A+S (Pistol + Shot Gun).
-S (That regular low ranged punch; Luffy's heavy attack).
-Hold ^ + A (Volcano). Hold A to power up the attack with Haki.
-Hold > + A + A (Gattling gun). Hold A to power up the attack with Haki. Keep mashing A to continue.
-Hold > + Hold ^ + Attack (Snake Shot).
-Hold V + Attack (Muchi=Whip). IN Progress.
-Hold > + S (Elephant Gun).
-A during Volcano (Axe=Ono).
->> + A (Bullet). Hold A to power up the attack with Haki.
->> + S (Bazooka). Hold S to keep going and power up the attack with Haki. IN Progress.
->> + S + A (Red Hawk).
->> + ^ + Attack (UFO). Hold A to continue until you run out of stamina. You can control it around with the arrow keys.
-D + D (Fussen). Keep holding D to stay inflated. You can bounce around with the arrow keys.
-Fussen + A (Storm).
-Hold D + ^/V (Haki-powered dodge).
-# + Attack (?? Not decided yet)
-# + Hold ^ + Attack (Hanabi=Fireworks)
-# + Hold V + Attack (Spear). IN Progress.

Finisher(s):
-Hold > + V + S (Grizzly Magnum!)
-Hold > + ^ + S (Elephant Gattling Gun)

-Hold D + S (Gear Second?? Not decided yet.)

Good?

Added my things in there in bold Wink sounds good?
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Post by barfix 3rd May 2014, 8:23 am

It looks great both of you (Z and A-MAN).
A-MAN one question on the movelist, Won't it be bad for the accuracy if you hold up/down key?
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Post by Doflamingo 3rd May 2014, 1:27 pm

Great progress! Pretty big moveset for Luffy, intresting to see what move's you done for Law.
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Post by A-MAN 3rd May 2014, 1:35 pm

@barfix: Thanks! It might sound like it decreases accuracy, but it really doesn't. Luffy's walking speed in the z-axis is about 2 pixels per a frame. A regular attack's z-width is about 18 pixels (9 up and 9 down). Also, even tapping Up/Down and Attack at the same time works; so don't worry XD.

@Doffy: Thank you! We're currently focusing on polishing and finishing Luffy 100%, and since then, a lot of changes in the combinations of the moveset has been done. Law's moveset is still small compared to Luffy's, but everything will be pointed out later when we start polishing him.
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Post by riquelme375 3rd May 2014, 4:21 pm

will there be a luffy+dummy demo when luffy is finished?
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Post by AWSAN.awesome 3rd May 2014, 6:54 pm

Wow, this game's gonna be mind blowin' in no time. CAn't w8 Very Happy
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Post by viv11 3rd May 2014, 7:50 pm

Do you think this is a good idea...

Maybe you could implement a item store in game where you can buy specific items which may enhance a characteristic of the character. i would think that this would be most enjoyable in stage mode or tournaments.

For example Luffy had an armband which he gave to buggy so he can find captain johns treasure; you could use this so that when Luffy is with that item, either Buggy from your team would have a slight attack increase, or the enemy Buggy could have a slight increase as he may want to get the armband.(This example would only work when Buggy will be sprited by infamous Z-Studios ^^)
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Post by thunder249265 4th May 2014, 12:26 am

That sounds cool  Liar but I hope its not to much work to do
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Post by Flash9tk 4th May 2014, 1:06 am

Great progress. I didn't think that one move list would be that big. Keep it up guys! Smile
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Post by wdkace 4th May 2014, 6:28 am

AWESOME WORK!!! LOVE THOSE PROGRESS!! THE MOVESET IS GREAT!!!

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Post by A-MAN 4th May 2014, 12:31 pm

Thanks guys!
@wdkace: Thanks dude! But don't write in all caps please. That's against the rules Wink.
viv11 wrote:Do you think this is a good idea...

Maybe you could implement a item store in game where you can buy specific items which may enhance a characteristic of the character. i would think that this would be most enjoyable in stage mode or tournaments.

For example Luffy had an armband which he gave to buggy so he can find captain johns treasure; you could use this so that when Luffy is with that item, either Buggy from your team would have a slight attack increase, or the enemy Buggy could have a slight increase as he may want to get the armband.(This example would only work when Buggy will be sprited by infamous Z-Studios Boogie)
Oh! I remembered we previously planned a free roaming mode for going between the stages in the story mode. Maybe we can have some secret islands on the way for which you can unlock extra missions. Since we're pretty much planning to follow the TS Canon story line, characters will get power ups accordingly. Equip-able items for stats will make the game more of RPG, and the A-Engine wasn't optimized for and doesn't have much to do with this (it a beat em up engine after all).

Thanks for your suggestion!
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Post by Beta96 4th May 2014, 1:10 pm

Yea, you should make dragon ball, collect all of them and grant choose-able wish to beat up Saiyan warrior.
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Post by A-MAN 4th May 2014, 1:14 pm

Beta96 wrote:Yea, you should make dragon ball, collect all of them and grant choose-able wish to beat up Saiyan warrior.
Lol, you trolling? Fortunately for you, we're planning to have 1 or 2 secret characters from DBZ. That can be the way to unlock them XP.
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Post by Beta96 4th May 2014, 1:20 pm

Yes and giving some suggestion. You know DBZ char is kinda over-powered. It would be cool if you collect some dragon ball before beating them. If you didn't collect you will have hard time to unlock them~ It's kinda you're in DBZ world, with DBZ stages and music. It doesn't matter if you want to make them balance though.

If you plan to do other char, I would like to propose one of Bleach char, Sousuke Aizen.
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Post by vunguyen97 5th May 2014, 8:04 pm

For me, i don't want any other chars than One Piece char because it's one piece game anyway. Doing all of the chars from OP world is more than enough for me. But if A-Man wants to do other chars than OP, i would suggest characters from Fairy tail such as Mirajane or even Erza Very Happy
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Post by Rhino.Freak 6th May 2014, 4:21 am

A-MAN wrote:Fortunately for you, we're planning to have 1 or 2 secret characters from DBZ..
..and there goes the secret. *slow claps*
I think lets stay ON one piece for now, these all can be discussed very later..
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Post by riquelme375 6th May 2014, 2:23 pm

Yeah i agree, i think focusing on one piece would be the right thing to do.
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Post by ULTIMOS 7th May 2014, 12:29 am

dang z you sprite pretty darn fast and its really good. Secret chars!?, I think you guys should do dlc instead cause you guys have like 30 or more chars to sprite and code and I really would like to play with chars like brook, kizaru, and rayleigh and secret chars would make the wait longer.....well hoping secret chars aren't just from dbz(it isn't the only anime/manga that inspired one piece) and you guys should use j stars victory vs as a reference for goku since it gives a better goku feel than most dbz games

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Post by Z-studios 7th May 2014, 3:04 am

Thx guys, and don't worry, we're staying focused XD

One Piece A-Edition Alpha Progress - Page 13 16p25c
updating gear 2 smoke effects.

The smoke isn't looping all the way, but in engine it'll be a continuous loop so Luffy will always be covered in smoke rather than the stop and start I have now.
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Post by vunguyen97 7th May 2014, 3:28 am

Ultra epic. You're awesome Z-Studio.
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Post by Flash9tk 7th May 2014, 5:31 am

Damn, awesome smoke effects Z. Film Z gear 2? Smile

Smoker is gonna be bad arse.. what's the next npc you're gonna be working on?
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Post by Rhino.Freak 7th May 2014, 5:35 am

I feel the tint on his clothings could be lowered a bit.. otherwise its pretty cool.. gas effects are awesome too! Very Happy +1
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One Piece A-Edition Alpha Progress - Page 13 Empty Re: One Piece A-Edition Alpha Progress

Post by pack5642 7th May 2014, 7:40 am

i agree with Rhino, i feel that his g2 skin is too dark. other than that loooookin good XD
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Post by Beta96 7th May 2014, 2:38 pm

I think the shading are cool, it looks legit.

Anyway, since you have two char, it will be likely the game will have Luffy vs Luffy or Law vs Law. Is there a different palletes for each char like different color clothes and pants? Because it will be confusing if the same char fight each other ._.
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Post by Z-studios 7th May 2014, 2:54 pm

kk,

few different shades, thoughts?

One Piece A-Edition Alpha Progress - Page 13 J924pv

the first one is the original one

@Beta

The team colors are in the health bars, you can tell different players from them.  Ex. pl1 would have a green health bar, p2 would have a blue one
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Post by Beta96 7th May 2014, 3:09 pm

Oh yea, forgot about that one. Anyway I like the fourth start from original version. Because the straw hat still have yellow in it. The others are just dark except the last one. But the last one's pants is too black.

I choose four from the original.
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Post by Rhino.Freak 7th May 2014, 3:15 pm

Out of these, I liked the last one the most...it can woork great Very Happy
Probably a different stance for luffy G2? A badasser stance maybe?
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Post by Z-studios 7th May 2014, 3:36 pm

For the stance it has to be similar to the original since you'll be switching in and out and the transition needs to be fast.  Otherwise they'll be to much jerkyness between transformations and you'll be vulnerable during the change.  

One Piece A-Edition Alpha Progress - Page 13 2ecgig5
updated with numbers
so 4th and last one kinda?
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Post by A-MAN 7th May 2014, 4:01 pm

#4 for me. #5 one is great, but isn't much different from #1 Razz
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Post by vunguyen97 7th May 2014, 5:31 pm

I like 1 because it's badass than the rest of them Very Happy
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