LF2 Feedback thread
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LF2 Feedback thread
Everyone should know I am going to work with the A-Engine myself. This thread isn't directly related to any project, but it woudn't hurt to try to get some feedback here for use in my own LF2 project. In case anyone is unfamiliar with what I'm doing, I'm rebalancing the main cast and boss characters to all be playable against each other. I'm open to any ideas and thoughts regarding the game. What did you feel was too strong? Would you like to see some new things added? Don't be scared to ask.
Just one thing: before anyone complains about Davis's Dragon Punch, let's just say I already made it easier to block and punish.
Just one thing: before anyone complains about Davis's Dragon Punch, let's just say I already made it easier to block and punish.
Dragon5- Pirate Subordinate
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Re: LF2 Feedback thread
HENRY'S FLUTE>
I don't mean to ALL CAPS, but that can get really annoying specially if Henry's controller is low on HP (hence more MP regeneration).
I don't mean to ALL CAPS, but that can get really annoying specially if Henry's controller is low on HP (hence more MP regeneration).
Re: LF2 Feedback thread
Once I actually understand how the move is programmed, I'll lower the radius a bit. It should force Henry to either be closer or play smarter to trick the opponent in the range.A-MAN wrote:HENRY'S FLUTE>
I don't mean to ALL CAPS, but that can get really annoying specially if Henry's controller is low on HP (hence more MP regeneration).
MP-Health gaps will be divided as 75, 125, 125, 125, and then 50, so everybody will have less health to be able to spam moves with. Either that or I'll remove the 5 MP boost altogether.
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