A-Ideas for Demo 2

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Post by A-MAN 20th October 2012, 2:02 pm

So I have gathered a lot of ideas about how to improve One Piece A-Edition in Demo 2, so I though i should post them here and hear your comments about them:

1- Decreasing the gravity: Since I plan to add a lot of air special moves, air combat will be quite regular. So I thought decreasing the gravity in the gameplay (Characters fall slowly after jumping) would make the game more fun and active (you can attack anywhere).

2- Average damage will be decreased: This means that battles will last for a longer time, and attacks will cause less damage.

3- Making the game more interactive: While I was playing Smash Bros, I found that a lot of items (specially these which can change the flow of the battle) in the playground had been a serious factor in the fun. Player are always stressed out and the field is always busy. Backgrounds effects can change the flow of the battle too! So i thought about doing this in One Piece A-Edition too! Items will be a lot, and backgrounds will be more interactive and dynamic (Sand storms can come in the Arabasta bg, Lava meteors will be frequently falling in the Marineford bg...etc).

4- Team attacks: Self explanatory.

5- Non-One Piecish secret character(s): There will be some secret characters in the game which are not from One Piece (characters from other Anime's). These characters will be unlocked by doing a very specific things in the stage mode!

Comments and further ideas are appreciated ^^.


Last edited by A-MAN on 20th October 2012, 2:54 pm; edited 2 times in total
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Post by pragashiken 20th October 2012, 2:44 pm

NICE idea Wink ;
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Post by -|Mark975|- 20th October 2012, 10:46 pm

A man Im working on a custom sprited character which you can use for the game as a Non One piece character, PM me for more details.
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Post by Rhino.Freak 21st October 2012, 8:09 am

coo'ool xD would love it!
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Post by kyumax 31st October 2012, 7:15 pm

i like your ideas

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Post by zoro alie 7th November 2012, 1:52 am

glad to hear that

you are a great coder

A-man Very Happy
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