A-Ideas for Demo 2
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pragashiken
A-MAN
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A-Ideas for Demo 2
So I have gathered a lot of ideas about how to improve One Piece A-Edition in Demo 2, so I though i should post them here and hear your comments about them:
1- Decreasing the gravity: Since I plan to add a lot of air special moves, air combat will be quite regular. So I thought decreasing the gravity in the gameplay (Characters fall slowly after jumping) would make the game more fun and active (you can attack anywhere).
2- Average damage will be decreased: This means that battles will last for a longer time, and attacks will cause less damage.
3- Making the game more interactive: While I was playing Smash Bros, I found that a lot of items (specially these which can change the flow of the battle) in the playground had been a serious factor in the fun. Player are always stressed out and the field is always busy. Backgrounds effects can change the flow of the battle too! So i thought about doing this in One Piece A-Edition too! Items will be a lot, and backgrounds will be more interactive and dynamic (Sand storms can come in the Arabasta bg, Lava meteors will be frequently falling in the Marineford bg...etc).
4- Team attacks: Self explanatory.
5- Non-One Piecish secret character(s): There will be some secret characters in the game which are not from One Piece (characters from other Anime's). These characters will be unlocked by doing a very specific things in the stage mode!
Comments and further ideas are appreciated ^^.
1- Decreasing the gravity: Since I plan to add a lot of air special moves, air combat will be quite regular. So I thought decreasing the gravity in the gameplay (Characters fall slowly after jumping) would make the game more fun and active (you can attack anywhere).
2- Average damage will be decreased: This means that battles will last for a longer time, and attacks will cause less damage.
3- Making the game more interactive: While I was playing Smash Bros, I found that a lot of items (specially these which can change the flow of the battle) in the playground had been a serious factor in the fun. Player are always stressed out and the field is always busy. Backgrounds effects can change the flow of the battle too! So i thought about doing this in One Piece A-Edition too! Items will be a lot, and backgrounds will be more interactive and dynamic (Sand storms can come in the Arabasta bg, Lava meteors will be frequently falling in the Marineford bg...etc).
4- Team attacks: Self explanatory.
5- Non-One Piecish secret character(s): There will be some secret characters in the game which are not from One Piece (characters from other Anime's). These characters will be unlocked by doing a very specific things in the stage mode!
Comments and further ideas are appreciated ^^.
Last edited by A-MAN on 20th October 2012, 2:54 pm; edited 2 times in total
Re: A-Ideas for Demo 2
NICE idea ;
pragashiken- Pirate Captain
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Re: A-Ideas for Demo 2
A man Im working on a custom sprited character which you can use for the game as a Non One piece character, PM me for more details.
-|Mark975|-- Legendary Pirate
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Re: A-Ideas for Demo 2
i like your ideas
kyumax- Pirate Subordinate
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Re: A-Ideas for Demo 2
glad to hear that
you are a great coder
A-man
you are a great coder
A-man
zoro alie- Pirate Captain
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