characters improvement
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characters improvement
Today I've tryed to combo characters moves, and so, this is what I have: that is a combo without walls and den den mushi. Luffy:
More than 6 combo.
Zoro:
More than 3 combo.
Sanji:
More than 6 combo (0_o)
Ussop:
He have combo of 2 types:
Smouk + fire = BOOM
Stun - any shot.
Enel:
More than 6 combo.
Lucci:
More than 6 combo.
Kuma:
1 combo
Laser + pod ho
Jinbei:
1 combo
Aokiji:
More than 3 combo.
Ace:
More than 3 combo.
Mihawk:
1 combo
Shanks:
More than 6 combo.
Whitebeard:
No need for that LOL
Luffy changes:
Since the mods for One Piece is not much think you have played OPNW by Infern. There Luffy have perfectly realized Gomu Gomu no Axe and Gomu Gomu no Storm. I advise you to adopt these techniques from there to this mod. How are they better than what yours ?
Gomu Gomu no Storm - can be directed both forward and up, plus to use it - you need to make a Gomu Gomu no Fusenl that can be used as a separate technique for protection.
Gomu Gomu no Axe - throws up vertically. Now your Axe is same with the stamp throws up and forward . Why do we need two of the same techniques?
Gear Second - please make it a "full" transformation from which can't be knocked out. Instead of teleportation - running, and melee attack instead of Jet Pistol. That would be great.
Enel changes:
Dragon - add the ability to direct the dragon.
Little bit about the balance of Devil Fruit.
Paramecia users will have:
Normal melee combo dmg
Low-normal dmg moves
Low-normal mp cost
(expect strongest moves - ultimate)
Normal defense (there will be some unique defence - Fusen, Kuma's palms)
Zoan users will have:
Strong melee combo dmg (Rob Lucci already have, Chopper in Heavy point, X Drake - Axe and Sword + dinosaur kicks, Marko - phoenix kicks)
Normal dmg moves
Normal-high mp cost
Hight defense (Tekkai, Defense point. Phoenix wings)
Logia users will have:
Normal melee combo dmg
Normal-high dmg moves
High mp cost
High defense ( Logia system that you already have)
So...thats all for now. Sorry for such a big post
More than 6 combo.
Zoro:
More than 3 combo.
Sanji:
More than 6 combo (0_o)
Ussop:
He have combo of 2 types:
Smouk + fire = BOOM
Stun - any shot.
Enel:
More than 6 combo.
Lucci:
More than 6 combo.
Kuma:
1 combo
Laser + pod ho
Jinbei:
1 combo
Aokiji:
More than 3 combo.
Ace:
More than 3 combo.
Mihawk:
1 combo
Shanks:
More than 6 combo.
Whitebeard:
No need for that LOL
Luffy changes:
Since the mods for One Piece is not much think you have played OPNW by Infern. There Luffy have perfectly realized Gomu Gomu no Axe and Gomu Gomu no Storm. I advise you to adopt these techniques from there to this mod. How are they better than what yours ?
Gomu Gomu no Storm - can be directed both forward and up, plus to use it - you need to make a Gomu Gomu no Fusenl that can be used as a separate technique for protection.
Gomu Gomu no Axe - throws up vertically. Now your Axe is same with the stamp throws up and forward . Why do we need two of the same techniques?
Gear Second - please make it a "full" transformation from which can't be knocked out. Instead of teleportation - running, and melee attack instead of Jet Pistol. That would be great.
Enel changes:
Dragon - add the ability to direct the dragon.
Little bit about the balance of Devil Fruit.
Paramecia users will have:
Normal melee combo dmg
Low-normal dmg moves
Low-normal mp cost
(expect strongest moves - ultimate)
Normal defense (there will be some unique defence - Fusen, Kuma's palms)
Zoan users will have:
Strong melee combo dmg (Rob Lucci already have, Chopper in Heavy point, X Drake - Axe and Sword + dinosaur kicks, Marko - phoenix kicks)
Normal dmg moves
Normal-high mp cost
Hight defense (Tekkai, Defense point. Phoenix wings)
Logia users will have:
Normal melee combo dmg
Normal-high dmg moves
High mp cost
High defense ( Logia system that you already have)
So...thats all for now. Sorry for such a big post
Last edited by Doflamingo on 24th February 2013, 1:49 pm; edited 2 times in total
Doflamingo- Infamous Pirate
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Re: characters improvement
I completely agree with you on the Gear second Luffy, he would be funner to use, and easier to control. But as to the "full" transfrmation thing, I think that he should be able to get knocked down, and retain his gear second state. but once he's out of mp, I still think he should return to his normal state. Same goes for Sanji's Diable Jumbe, and maybe add one or two more moves to it.
*cough*what*cough*you*cough*must*cough*suck*cough*with*cough*Sanji! ...cough.
Sorry, I seem to have a cough. But here's just a few of Sanji's combos:
D>A,D^J,A,A. +When enemy gets up, do DvA
D>A,D^A,A,A.
D>J,DvJ.
>>A,DvA.
A,A,A,D>A,A,DvJ, +Laugh at enemy
I just named five of Sanji's combos, but he has many more. I would advise you try him out a bit more.
*cough*what*cough*you*cough*must*cough*suck*cough*with*cough*Sanji! ...cough.
Sorry, I seem to have a cough. But here's just a few of Sanji's combos:
D>A,D^J,A,A. +When enemy gets up, do DvA
D>A,D^A,A,A.
D>J,DvJ.
>>A,DvA.
A,A,A,D>A,A,DvJ, +Laugh at enemy
I just named five of Sanji's combos, but he has many more. I would advise you try him out a bit more.
Re: characters improvement
1) Yeah, cause I didn't even play with him single time in real fight, and you know what? I use other combo for him so its >6 for him. LOL.YinYangSplit wrote:*cough*what*cough*you*cough*must*cough*suck*cough*with*cough*Sanji! ...cough.
I just named five of Sanji's combos, but he has many more. I would advise you try him out a bit more.
Doflamingo- Infamous Pirate
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Re: characters improvement
OPGW is One Piece Grand World and its by Zxcv. Infern's mod is One Piece New World, so I am not exactly getting which do you mean .Doflamingo wrote:you have played OPGW by Infern
Gear second is sorta over powered. And a "full" transformation would be crazy. Also, when the opponent knows Gear Second can stop if he knocks you down, he will be fighting back. Otherwise he would be running around from you, and the whole battle would turn into a hit the target match. I also tried doing the run thingy, but I just had this feeling I am copying Zxcv, and as Pack always say: "A-MAN is allergic to OPGW ideas". I just wanna keep the originality in the game, and Zxcv is a smart guy, and thats why I tried doing the characters he didn't do yet (Cuz I wanted to be the first to do the stuff in my characters). And btw, if you find the teleportation thing hard to control, you can use DJ combination to teleport just in front of the enemy. I also added a teleport + Attack attack to make it easier to hit the opponent (that is Jet Bullet).Doflamingo wrote:
Gear Second - please make it a "full" transformation from which can't be knocked out. Instead of teleportation - running, and melee attack instead of Jet Pistol. That would be great.
Many thanks for you suggestions, and I promise you will get to see the most good in the next release of the game .
Already +1ed you.
Thanks again
Re: characters improvement
Yeah, changed that. I was talking about OPNWA-MAN wrote:OPGW is One Piece Grand World and its by Zxcv. Infern's mod is One Piece New World, so I am not exactly getting which do you mean .Doflamingo wrote:you have played OPGW by Infern
About Gear Second:
Yeah teleport is kinda hard to use and G2 is OP right now with full mp you can deal 50% of life bar dmg with only Jet Pistol (A,A,A,A). So for G2 in full thansformation nerfing will be OK. About copying and etc - nah thats not case for this game you already have personal style, but thats only my opinion. So good luck to you
Doflamingo- Infamous Pirate
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Re: characters improvement
nice review doflamingo
Draox- Yonkou
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Re: characters improvement
Decrease pacifistas for gods sake they are unreasonable ans waaayyyy over powered not to mention a pain to destroy
thatfella- Pirate Subordinate
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Re: characters improvement
Just practice, man. Try playing on easy, It'll give you a chance to focus on the Pacifistas.
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