Armament Haki Activation Time

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Post by Flash9tk 13th March 2015, 4:14 pm

Basically characters with less haki mastery should take longer to activate their armament while defending. Also when attacking another player with a buso imbued technique, if the defending player is not using haki then their guard should break. As for attacking a player with an armament guard, the attacker should be thrown back. Similar to the counters in Naruto, or injustice Gods Among Us. Think of Sentoumaru vs the pre-skip Straw Hats.

What do you guys think?
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Post by vaoy22 13th March 2015, 8:54 pm

You mean like the Naruto Storm Revolution Counters Right?


If we are in the subject can you make a tlit like in Naruto storm series?
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Post by A-MAN 14th March 2015, 7:56 am

Defending actions involving haki should of course be stronger that normal defenses, and less penetrable against a stronger attack. But I think this shouldn't mean that normal attacks should be useless against haki defenses (like Luffys seems to still be able to be stabbed even while he's defending with a haki embedded limb).

For counters though, we thought if you manage to defend just the moment you're being attacked, the attacker would be pushed back for an opening, and your SP would max out for you to counter Razz. (The engine should be able to detect attempts to spam these counters and prevent them).

Edit: There is an "official" game-play planning thread where such things are supposed to be discussed: https://onepiecea-edition.forumotion.com/t654-game-play-planning#
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Post by Flash9tk 14th March 2015, 2:44 pm

Yeah I agree. I hadn't accounted for sword attacks, that's a good point.
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Post by riquelme375 14th March 2015, 8:02 pm

vaoy22 wrote:You mean like the Naruto Storm Revolution Counters Right?


If we are in the subject can you make a tlit like in Naruto storm series?

Except the tilt attacks are a pain in the arse to use.
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