"Impact" of Attacks?
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"Impact" of Attacks?
While playing the demo, I noticed that moves like Grill Shot, Grizzly Magnum and Gigant Pistol had sprites that conveyed their weight, and there was higher knockback, but the connection, or "feel" of the moves didn't seem different than that of a Muton Shot or Bazooka, they didn't show the strong impact force, like an sfx or small vibration or stutter. Just a thought.
Key2Lite- Pirate Subordinate
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Re: "Impact" of Attacks?
I had thoughts of having the hit spark grow bigger the more the strength value of the attack is. Strength values generally are conveyed from the impact, so I hope that would solve it. Thanks for your suggestion.
Re: "Impact" of Attacks?
Also ths hit box on the z-axis seems to be small. I had training dummies grouped together, yet I could only hit about 2-3 at a time with with grizzly magnum and gigant pistol.
Also about Luffy's axe. It only works from the front and not when the enemy is above or below on the z-axis. When they are literally closet to me.
Also about Luffy's axe. It only works from the front and not when the enemy is above or below on the z-axis. When they are literally closet to me.
Flash9tk- Infamous Pirate
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Re: "Impact" of Attacks?
Are you talking generally about all the attack's zwidth? But yes, Giant pistol should have a bigger zwidth, and so should Ono/Axe. Grizzly magnum though, I thought I did give it a decent zwidth myself. Is that not enough?
Re: "Impact" of Attacks?
Actually, grizzly magnum should be fine. It'd have more of an AoE effect on impact anyway, like with Pica's head.
Flash9tk- Infamous Pirate
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Re: "Impact" of Attacks?
I was also thinking about this, but this could easily be fixed with more effects in the future ex wind effects to show more arm motion and leg motion, bigger effects like A said, and dust to show friction on the floor. Remember this is only a demo and they haven't even finished making the complete engine.
ULTIMOS- Pirate Captain
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