One Piece Legends of Sea v1.8
+8
Doflamingo
onepiece22
Rhino.Freak
Darren322
brbrbrkin
ciclun
A-MAN
RennanRdC
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One Piece Legends of Sea v1.8
Hello, I would like to present the new version of my mod of One Piece! I appreciate if you can give feedback and suggestions to improve more and more
Playable characters:
Luffy, Zoro, Nami, Usopp, Sanji, Chopper, Robin, Franky, Brook, Vivi, Ace, Marco, Ivankov, Buggy, Boa Hancock, Gecko Moria, Jinbe, Crocodile, Mihawk, Smoker, Kizaru, Aokiji, Fujitora, Coby, Drake, Eustass Kid, Captain Kuro, Arlong, Rob Lucci, Kaku, Enel and Perona.
With cheat:
Kuma, Magellan, Shirohige, Shanks, Teach, Drake transformation, Lucci transformation and SPOILERMAN *sabo*
A little demonstration:
Facebook: [You must be registered and logged in to see this link.]
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Deposit Files
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mediafire:
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Mega:
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Thanks for all
Playable characters:
Luffy, Zoro, Nami, Usopp, Sanji, Chopper, Robin, Franky, Brook, Vivi, Ace, Marco, Ivankov, Buggy, Boa Hancock, Gecko Moria, Jinbe, Crocodile, Mihawk, Smoker, Kizaru, Aokiji, Fujitora, Coby, Drake, Eustass Kid, Captain Kuro, Arlong, Rob Lucci, Kaku, Enel and Perona.
With cheat:
Kuma, Magellan, Shirohige, Shanks, Teach, Drake transformation, Lucci transformation and SPOILERMAN *sabo*
A little demonstration:
Facebook: [You must be registered and logged in to see this link.]
----------Downloads----------
Deposit Files
[You must be registered and logged in to see this link.]
mediafire:
[You must be registered and logged in to see this link.]
Mega:
[You must be registered and logged in to see this link.]
Thanks for all
RennanRdC- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
(: awsome game and fun following all the updates ^.^
never stop, u can only grow
never stop, u can only grow
ciclun- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
I'm having some problems with sprite mirrors :c
Edit: Fixed it, thanks!
Edit: Fixed it, thanks!
Last edited by brbrbrkin on 17th August 2014, 12:30 am; edited 1 time in total
brbrbrkin- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
Run The A-Bitmap mirrorer! Inside Sprite/Sys folder
RennanRdC- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
No trafalgar law?
Darren322- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
Downloading XD keep it up man!
I'll give feedback too (if time allows )
I'll give feedback too (if time allows )
Re: One Piece Legends of Sea v1.8
Law and Doflamingo will be able on 1.9
@Rhino.Freak @A-man
Hope you enjoy! I greatly appreciate your work!
@Rhino.Freak @A-man
Hope you enjoy! I greatly appreciate your work!
RennanRdC- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
So I tried it.. I only tried the SH crew in particular as of now, but I guess I can give feedback of whole from that only.
All this is just my opinion that can help make the game better, feel free to do what you think is right.
1st of all, I was really happy with the Graphics designing of the mod, it felt satisfying and was fresh. There were some sloppy things you didn't fix like black BG at places in menu (like the controls changing menu), but that's no big deal.
Kudos to the idea of players new to lf2 to introduce the D > A/J etc combination while in loading menu, nice
Now lets get down to the main gameplay,
1st, you should really consider adding some slight movements in the basic combos, like some moves feels REALLY stiff (luffy's basic hits)
Gear 2 needs more speed.
Sanji's jump, increase the wait value in his initial jump frames (where he crouches to jump), there's a minor bug that'll be fixed by doing so.
Sanji's jump attack, can be looped till infinity
Franky should really have defensive body, give it the same ID as louis from LF2.
Franky's run (the big jump) is really cool, but add z-axis movement in it too.
Brook should be a little more speedy.
overall the game is brilliant and you will not get bored in it, however you can certainly polish it more to smoothen things out and make it much more appealing. GREAT JOB
All this is just my opinion that can help make the game better, feel free to do what you think is right.
1st of all, I was really happy with the Graphics designing of the mod, it felt satisfying and was fresh. There were some sloppy things you didn't fix like black BG at places in menu (like the controls changing menu), but that's no big deal.
Kudos to the idea of players new to lf2 to introduce the D > A/J etc combination while in loading menu, nice
Now lets get down to the main gameplay,
1st, you should really consider adding some slight movements in the basic combos, like some moves feels REALLY stiff (luffy's basic hits)
Gear 2 needs more speed.
Sanji's jump, increase the wait value in his initial jump frames (where he crouches to jump), there's a minor bug that'll be fixed by doing so.
Sanji's jump attack, can be looped till infinity
Franky should really have defensive body, give it the same ID as louis from LF2.
Franky's run (the big jump) is really cool, but add z-axis movement in it too.
Brook should be a little more speedy.
overall the game is brilliant and you will not get bored in it, however you can certainly polish it more to smoothen things out and make it much more appealing. GREAT JOB
Re: One Piece Legends of Sea v1.8
Thanks for feedback Rhino! You could better explain this part ?: "1st, you shouldnt really consider adding some slight movements in the basic combos, moves feels like some REALLY stiff (luffy's basic hits)"
Franky already have armor
My English is not very good and I was a bit confused!
Luffy atacks normal sequence and haki sequence (Normal: A+A+A, Haki A+J+A+J+A+J)
Luffy pistol and gattling gun can be enhanced pressing a after D > ? Â combination
Franky already have armor
My English is not very good and I was a bit confused!
Luffy atacks normal sequence and haki sequence (Normal: A+A+A, Haki A+J+A+J+A+J)
Luffy pistol and gattling gun can be enhanced pressing a after D > ? Â combination
RennanRdC- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
I get green lines when i try to jump or try go to the left? Is there anyway to fix this?
Darren322- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
Yes as you can see in the animation, luffy streches his arms and head and attacks, but it doesn't "feel" strong with momentum you see?
like add some dvx: 3 in the startup of his punch frames..
I used training bot, but still his single punch was able to hit franky.
like add some dvx: 3 in the startup of his punch frames..
I used training bot, but still his single punch was able to hit franky.
Re: One Piece Legends of Sea v1.8
Surprised me with Fujitora . You did an excellent work making him playable despite the fact he hasn't shown much in the anime/manga.
Spoilerman's dragon claw looks really weak. Add some dust effects or something to show the impact.
Kid plays amazing! He has got that move where he spawns metal scraps everywhere; I gotta say that move was Kid's only problem. Other than that, he is very fun to use XD
Perona :O!! I was really happy to see her as a playable XD. The D>A ghosts though should explode when hit. I couldn't figure how to make them explode either.
Coby: Why no skywalk? Sanji and Lucci have it, but why not Coby? His moves are quite pre-scripted; I didn't like that actually. Combos seems limited and the ranges of his attacks are weird.
Kizaru is really overpowered. I couldn't even breath while fighting him. Pretty sure you changed him (or at least his AI) from what he was in the past versions? He keeps spamming his finger laser and it gets really cheap. (Yes, I am the last one to complain here about that for what I've done in OPAE with the pacifistas. What a hypocrite I am )
-Sounds: The shouts of the players doing the moves seems quite random 0_o. It feels as if what he is shouting has nothing to do with the moves. Too many sounds also. Too many jamais vu encounters as a result of hearing them over and over and over.
Keep this up
@Darren322:
Spoilerman's dragon claw looks really weak. Add some dust effects or something to show the impact.
Kid plays amazing! He has got that move where he spawns metal scraps everywhere; I gotta say that move was Kid's only problem. Other than that, he is very fun to use XD
Perona :O!! I was really happy to see her as a playable XD. The D>A ghosts though should explode when hit. I couldn't figure how to make them explode either.
Coby: Why no skywalk? Sanji and Lucci have it, but why not Coby? His moves are quite pre-scripted; I didn't like that actually. Combos seems limited and the ranges of his attacks are weird.
Kizaru is really overpowered. I couldn't even breath while fighting him. Pretty sure you changed him (or at least his AI) from what he was in the past versions? He keeps spamming his finger laser and it gets really cheap. (Yes, I am the last one to complain here about that for what I've done in OPAE with the pacifistas. What a hypocrite I am )
-Sounds: The shouts of the players doing the moves seems quite random 0_o. It feels as if what he is shouting has nothing to do with the moves. Too many sounds also. Too many jamais vu encounters as a result of hearing them over and over and over.
Keep this up
@Darren322:
RennanRdC wrote:Run The A-Bitmap mirrorer! Inside Sprite/Sys folder
Re: One Piece Legends of Sea v1.8
@A-man- Thanks for feedback <3
=Perona can blow all the ghosts on the screen using the DVA, so you can spamming and destroy all at the same time giving much damage.
=You could better explain this part ?: "He has got that move where he spawns metal scraps everywhere; I gotta say that move was Kid's only problem. "
=To make coby thought it to be able to have a lot of possible combos (the audience loved it) video:
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=Yeah, Kizaru OP!!!!!!!!!!!!!!!!!1 NERF PL0X
=I abused my creativity in some characters like Kid and Fujitora, not because we saw virtually nothing of them also in the series
Anyway, I hope you really enjoyed the mod, I greatly appreciate your work with the A-Engine (as already said a few times)
I had not yet tested your mod until recently (did not want any influence on my other mods) But recently tested, if you are interested in "hearing" my feedback, tell me! =D
=Perona can blow all the ghosts on the screen using the DVA, so you can spamming and destroy all at the same time giving much damage.
=You could better explain this part ?: "He has got that move where he spawns metal scraps everywhere; I gotta say that move was Kid's only problem. "
=To make coby thought it to be able to have a lot of possible combos (the audience loved it) video:
[You must be registered and logged in to see this link.]
=Yeah, Kizaru OP!!!!!!!!!!!!!!!!!1 NERF PL0X
=I abused my creativity in some characters like Kid and Fujitora, not because we saw virtually nothing of them also in the series
Anyway, I hope you really enjoyed the mod, I greatly appreciate your work with the A-Engine (as already said a few times)
I had not yet tested your mod until recently (did not want any influence on my other mods) But recently tested, if you are interested in "hearing" my feedback, tell me! =D
RennanRdC- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
listen RennanRdC i have a problem to play your game or any lf2 game since i bought a new computer windows 7 do you know how to fix it and help me play your game because i heard that this is a great game with 41 chracthers!!!!!!  Â
onepiece22- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
What exactly is the problem? It's hard to help you without knowing it!
RennanRdC- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
when im getting inside the game it show me a box that say couldnt creat art surface and that box has shown all the time that im playing any lf2 game
onepiece22- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
Even with A-bitmap - half of sprites, not mirrored =(
Doflamingo- Infamous Pirate
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Re: One Piece Legends of Sea v1.8
Really? @A-man You know what you would be?
RennanRdC- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
lol it's not my fault .
@onepiece22: This is Little Fighter's version of the "Blue Screen of Death". You really can't do anything about it. You're just running out of memory loading all those sprites. Apparently, LF2 allocates a specific amount of memory for sprites, sounds, dat files...etc. Using more memory than what was allocated causes a Buffer Overflow. It's pretty much like reserving a square land surrounded by other squares lands owned by other people (different programs running on your PC). Planting trees inside your land is 100% safe, however, you might run out of space of other trees. Now you may just continue planting trees blindly even if you're already out of your locus, but then either 2 things will happen:
1-The owner of the adjacent land is busily planting as well; making use of all his land. Once he reach your trees planted in his area, he will blatantly "overwrite" your trees.
2-The owner of the adjacent land doesn't use much of his land because his area is already more than enough; He wouldn't even bother checking his boundaries, and so your plants will be safe.
For such conflicts not to happen in memory, automatic memory management has been implemented into your system. Buffer overflows are reported when detected, and may furthermore crash the overflowing program to keep the allocated memory of every program accessible for itself. Ironically, better computer systems have been doing a better job with catching such overflows; and that is why you might get this error on your newest brand computer, but not on your 2004 one.
I am not 100% sure it is exactly what I described above though, but I am certain memory is overflowing somewhere (either in the GPU's, or in the RAM's or in the Cache's)
Solution? There isn't any I know of. The "A-Grid Clipper", a program I wrote that clips or compresses every sprite has already been used on the game.
@Doflamingo: I doubt . I just checked, and everything was mirrored without any problems. brbrbrkin has also confirmed that it worked. Try running the mirrorer again; else, it's not really my mirrorer's problem.
@onepiece22: This is Little Fighter's version of the "Blue Screen of Death". You really can't do anything about it. You're just running out of memory loading all those sprites. Apparently, LF2 allocates a specific amount of memory for sprites, sounds, dat files...etc. Using more memory than what was allocated causes a Buffer Overflow. It's pretty much like reserving a square land surrounded by other squares lands owned by other people (different programs running on your PC). Planting trees inside your land is 100% safe, however, you might run out of space of other trees. Now you may just continue planting trees blindly even if you're already out of your locus, but then either 2 things will happen:
1-The owner of the adjacent land is busily planting as well; making use of all his land. Once he reach your trees planted in his area, he will blatantly "overwrite" your trees.
2-The owner of the adjacent land doesn't use much of his land because his area is already more than enough; He wouldn't even bother checking his boundaries, and so your plants will be safe.
For such conflicts not to happen in memory, automatic memory management has been implemented into your system. Buffer overflows are reported when detected, and may furthermore crash the overflowing program to keep the allocated memory of every program accessible for itself. Ironically, better computer systems have been doing a better job with catching such overflows; and that is why you might get this error on your newest brand computer, but not on your 2004 one.
I am not 100% sure it is exactly what I described above though, but I am certain memory is overflowing somewhere (either in the GPU's, or in the RAM's or in the Cache's)
Solution? There isn't any I know of. The "A-Grid Clipper", a program I wrote that clips or compresses every sprite has already been used on the game.
@Doflamingo: I doubt . I just checked, and everything was mirrored without any problems. brbrbrkin has also confirmed that it worked. Try running the mirrorer again; else, it's not really my mirrorer's problem.
Re: One Piece Legends of Sea v1.8
@onepiece22 I had the same problem in this game but in an older version XD. You can try to change the Color Bit Depth from 32 to 16, it worked for me in that way.
To do that go to the go to: "Screen Resolution Menu>Advaced Settings>Monitor>Colors"
Or you can try to move the game in a Shorter Path, i dunno if all that will work XD
To do that go to the go to: "Screen Resolution Menu>Advaced Settings>Monitor>Colors"
Or you can try to move the game in a Shorter Path, i dunno if all that will work XD
RaCuGa- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
Hi you can write what the code or we need to finish the story?
vaoy22- Infamous Pirate
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Re: One Piece Legends of Sea v1.8
finish story friend but its outdated go to facebook page in link to see the new version (: has a lot of fixes and a lot of new chars and updates on chars check it out : [You must be registered and logged in to see this link.]
ciclun- Pirate Subordinate
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vaoy22- Infamous Pirate
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Re: One Piece Legends of Sea v1.8
No problem man (: Have fun
ciclun- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
how one piece legends of sea v2.1 it got better and new guys awesome
thunder249265- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
it's late im know but..... any new version?
vaoy22- Infamous Pirate
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Re: One Piece Legends of Sea v1.8
yup version 2.1 already go to facebook page of the game its in this post
ciclun- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
I know it the newest version is OPLOS2.1Xciclun wrote:yup version 2.1 already go to facebook page of the game its in this post
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Re: One Piece Legends of Sea v1.8
yeah, now the creator paused the game because of another lf2 project,
maybe later he will go back and finish it when the A-engine comes out :p
maybe later he will go back and finish it when the A-engine comes out :p
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Re: One Piece Legends of Sea v1.8
What LF2 Project?ciclun wrote:yeah, now the creator paused the game because of another lf2 project,
maybe later he will go back and finish it when the A-engine comes out :p
vaoy22- Infamous Pirate
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Re: One Piece Legends of Sea v1.8
go to the facebook page of the one piece game and you will see it there
ciclun- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
Ahh OK thanks!ciclun wrote:go to the facebook page of the one piece game and you will see it there
vaoy22- Infamous Pirate
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Re: One Piece Legends of Sea v1.8
You're one hell of a person, reallllly good game keep up the good work!
EDIT:I don't have Luffy's mirror can anyone tell me how to fix it? Thanks
EDIT2:A-Man solved it for me.
EDIT:I don't have Luffy's mirror can anyone tell me how to fix it? Thanks
EDIT2:A-Man solved it for me.
Last edited by Ac3 on 12th January 2015, 8:34 pm; edited 1 time in total
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Re: One Piece Legends of Sea v1.8
I Think You just need to mirror it(paint)Ac3 wrote:You're one hell of a person, reallllly good game keep up the good work!
EDIT:I don't have Luffy's mirror can anyone tell me how to fix it? Thanks
or(i think) has some mirror application...
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Re: One Piece Legends of Sea v1.8
Really good game, but I feel it has way too many "teleport" attacks and the damage is too insane, like Luffy's Elephant Gattling Gun can take 1/3 hp and that's insane.
Ac3- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
You right but I think playing with luffy is really hard(for me).Ac3 wrote:Really good game, but I feel it has way too many "teleport" attacks and the damage is too insane, like Luffy's Elephant Gattling Gun can take 1/3 hp and that's insane.
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Re: One Piece Legends of Sea v1.8
Did he stop updating the game? because I went to his Facebook page and he started working on a Naruto mod, did he leave this mod or does he keep making the both of them?
P.S I can't read this language so I can't really understand what he wrote/writes on the Facebook page.
Also, can someone give me the code?
P.S I can't read this language so I can't really understand what he wrote/writes on the Facebook page.
Also, can someone give me the code?
Ac3- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
when he finish the naruto mod he back to make this gameAc3 wrote:Did he stop updating the game? because I went to his Facebook page and he started working on a Naruto mod, did he leave this mod or does he keep making the both of them?
P.S I can't read this language so I can't really understand what he wrote/writes on the Facebook page.
Also, can someone give me the code?
vaoy22- Infamous Pirate
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Re: One Piece Legends of Sea v1.8
its brazilian, hes been doing the naruto mod to relive himself from getting frustrated about always working on one piece stuff, we loves one piece but he was working too much so he took a break, he will return when he fells like doing it again, (dont know when).
ciclun- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
Ohh so He like me XDciclun wrote:its brazilian, hes been doing the naruto mod to relive himself from getting frustrated about always working on one piece stuff, we loves one piece but he was working too much so he took a break, he will return when he fells like doing it again, (dont know when).
vaoy22- Infamous Pirate
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Re: One Piece Legends of Sea v1.8
I hope that when he'll keep updating the game, and also "nerf" the whole game
Ac3- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
What do you mean in "nerf" ?Ac3 wrote:I hope that when he'll keep updating the game, and also "nerf" the whole game
vaoy22- Infamous Pirate
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Re: One Piece Legends of Sea v1.8
Nerf is another word to "weaken" one's power, which means I hope he'll make every character in the game less overpowered.
Ac3- Pirate Subordinate
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Re: One Piece Legends of Sea v1.8
Yea I Dont Like When Has just one team member(DBZLF2(it's one of my favorite games and just one worked on it and He dont have a time too))Ac3 wrote:Nerf is another word to "weaken" one's power, which means I hope he'll make every character in the game less overpowered.
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