One Piece A-Edition Alpha Progress
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Re: One Piece A-Edition Alpha Progress
Great work guys! You've made so much progress since i last been here!
Z, don"t you think that the characters heights are wrong? Basing on http://onepiece.wikia.com Law should be much more taller. You should make him taller or make Bartolomeo smaller to keep the balance.
Z, don"t you think that the characters heights are wrong? Basing on http://onepiece.wikia.com Law should be much more taller. You should make him taller or make Bartolomeo smaller to keep the balance.
MangaFan- Pirate Subordinate
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Re: One Piece A-Edition Alpha Progress
Ah making multiple forms for vergo is unnecessary imo. Just a full body haki mode and normal mode is enough. His S keys will be his bamboo attacks
Can you post your bases in the sprite section next time? You're not on bases, ppl might get them confused for game progress.
Thx very much! Yes I'll make law a pixel or two taller.@MangaFan wrote:Great work guys! You've made so much progress since i last been here!
Z, don"t you think that the characters heights are wrong? Basing on http://onepiece.wikia.com Law should be much more taller. You should make him taller or make Bartolomeo smaller to keep the balance.
Z-studios- Supernova
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Re: One Piece A-Edition Alpha Progress
i am so crazy
. i just want to play the game so much
. that clash was so awesome



thunder249265- Pirate Subordinate
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Re: One Piece A-Edition Alpha Progress
A-man, there will be some editor similar program like datachanger? And the visual frame maker? For the body / itr (their correspondents)
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One Piece Legends of Sea:
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RennanRdC- Pirate Subordinate
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Re: One Piece A-Edition Alpha Progress
Dunno about the visual tools, but I could open the beta engine's files just fine with notepad. I would hope there would be a debug function within the game to make hitboxes visible at least.
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A "dream" will come true.
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Re: One Piece A-Edition Alpha Progress
Well currently, you can open them .a files with a notepad. As for the visual frame maker: You won't really need it I tell you. In the A-Engine, by using a certain "switch", you're able to measure your squares in the grid itself and the Engine will do the calculations to find their absolute positions according to the squares:
http://prntscr.com/481jlz
A debug mode hasn't been added yet, but it is pretty easy to implement. I will probably release a V0.1 A-Engine on 15th August.
@others: Sorry for going off topic here. I will probably start a new thread to discuss such stuff later.
http://prntscr.com/481jlz
A debug mode hasn't been added yet, but it is pretty easy to implement. I will probably release a V0.1 A-Engine on 15th August.
@others: Sorry for going off topic here. I will probably start a new thread to discuss such stuff later.
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Re: One Piece A-Edition Alpha Progress
Finally. Great works guys.
vunguyen97- Pirate Captain
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Re: One Piece A-Edition Alpha Progress
Hey AMAZING work as always, if i'm not mistaken A-Man said that he is going to release the game with only luffy and law at first, but now you're making sanji, zorro, and vergo too? well, i'm not complaining about it, I just wonder how many char you're going to make on the first release?
about vergo, i prefer the two from the left. I think the other two have a weird body.
and about story mode, how about some cutscene on every stage, i mean like whenever you just defeat a boss or some big event happen and the cutscene will pop up.
about vergo, i prefer the two from the left. I think the other two have a weird body.
and about story mode, how about some cutscene on every stage, i mean like whenever you just defeat a boss or some big event happen and the cutscene will pop up.
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Re: One Piece A-Edition Alpha Progress
The first release will probably have Luffy, Sanji, Marine and Law (if polishing is done on time)
Then every now and then we'll release when we have some significant progress (like 3 more characters for ex.)
Then every now and then we'll release when we have some significant progress (like 3 more characters for ex.)
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Re: One Piece A-Edition Alpha Progress
Ah don't think we'll have cut scenes, everything will be done in game so you can interact with the cut scenes and just punch the person talking if you're getting bored.
K so changing up rifle on Luffy to make it Leap Attack rather than another running move since he already has bazooka and bullet there.

The old one

K so changing up rifle on Luffy to make it Leap Attack rather than another running move since he already has bazooka and bullet there.

The old one

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Z-studios- Supernova
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Re: One Piece A-Edition Alpha Progress
The Film Z rifle!!It looks much more powerful XD
Flash9tk- Infamous Pirate
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Re: One Piece A-Edition Alpha Progress
Well I don't emember Luffy doing rifle in air, but it looks so awesome, that it just need to stay :3
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Re: One Piece A-Edition Alpha Progress
That was taken from film Z (the one where luffy used to clash with Zeifer). Even though we planned for a smaller range, I now believe we should keep it like that
(its more downwards than what I expected; thus harder to hit a target, so it might be fair enough as it is now).

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Re: One Piece A-Edition Alpha Progress
thx guys, blocking it in now
The downards of it I thought to hit ppl on the ground level, also might be fun to jump off buildings and attack someone like this XD

how does the distance/timing of it look so far?
The downards of it I thought to hit ppl on the ground level, also might be fun to jump off buildings and attack someone like this XD

how does the distance/timing of it look so far?
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Z-studios- Supernova
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Re: One Piece A-Edition Alpha Progress
That looks really friggin' good Z. Luffy's ai is meant to be annoyingly persistent right? It looks like one of those types of moves.. lol just awesome! +1
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Re: One Piece A-Edition Alpha Progress
Looks very smooth. Maybe some game/engine progreess?
And Z, did you doing any basics for Sanji/Zoro, like "walk, run, jump" etc.
And Z, did you doing any basics for Sanji/Zoro, like "walk, run, jump" etc.
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Re: One Piece A-Edition Alpha Progress
@Z-studios wrote:thx guys, blocking it in now
The downards of it I thought to hit ppl on the ground level, also might be fun to jump off buildings and attack someone like this XD
how does the distance/timing of it look so far?
i think it migth look better if his hand is straigth up while hes in the air
look pretty awsome still very nice work (:
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Re: One Piece A-Edition Alpha Progress
For basics none for Zoro yet, but Sanji does have his walk and jump. Doing his run soon.
hm like this?

might lose its arc and the arm but might be more straightforward here. What u guys think?
hm like this?

might lose its arc and the arm but might be more straightforward here. What u guys think?
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Re: One Piece A-Edition Alpha Progress
@Z-studios wrote:For basics none for Zoro yet, but Sanji does have his walk and jump. Doing his run soon.
hm like this?
might lose its arc and the arm but might be more straightforward here. What u guys think?
yess something like that (: seems more anime like a think it should stretch a little more thou o:
but very nice (:
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ciclun- Pirate Subordinate
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Re: One Piece A-Edition Alpha Progress
I liked the first one. The arm going down by gravity makes it looks very realistic and rubbery. That's just my opinion though. I would appreciate if people would input their opinions on this.
@Doflamingo: I am going to start another thread for the engine progress and post all my ranting there ;D
@Doflamingo: I am going to start another thread for the engine progress and post all my ranting there ;D
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Re: One Piece A-Edition Alpha Progress
NICE! Hope you already done joystick controls in game@A-MAN wrote:@Doflamingo: I am going to start another thread for the engine progress and post all my ranting there ;D

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Re: One Piece A-Edition Alpha Progress
I prefer the first one. It's a more fluid transition of power and just looks more badass lol
Even while charging Blueno it was arched.
Even while charging Blueno it was arched.
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Re: One Piece A-Edition Alpha Progress
I think the straight arm backwards works better for this move.
If he was downward smash from the air, then I think bendy curvy arms would work well for that.
Just my 3 cents.
(I don't watch OP doe so idk how Luffy's strechyness works)
If he was downward smash from the air, then I think bendy curvy arms would work well for that.
Just my 3 cents.
(I don't watch OP doe so idk how Luffy's strechyness works)
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bashscrazy- Pirate Subordinate
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Re: One Piece A-Edition Alpha Progress
I like the first one much better than the second one.
Anyway, just finished watching one piece film Z. Maybe we could include Zephyr as a character because he's badass
. Just my opinion lol.
Anyway, just finished watching one piece film Z. Maybe we could include Zephyr as a character because he's badass

vunguyen97- Pirate Captain
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Re: One Piece A-Edition Alpha Progress
Ah we'll have zepher in the future, not a huge priority atm though.

thx for the feedback guys, still polishing
edit: done

loading


thx for the feedback guys, still polishing
edit: done

loading

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Re: One Piece A-Edition Alpha Progress
the rifle look cool but, isn't it look hard to perform this attack? because of his jump so we have to think about the distance before performing this attack or else luffy might jump over his opponent.
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Re: One Piece A-Edition Alpha Progress
@Kurogami wrote:the rifle look cool but, isn't it look hard to perform this attack? because of his jump so we have to think about the distance before performing this attack or else luffy might jump over his opponent.
Yes, its called "skill" what makes the gameplay "hard to master". If you wanna look badass while doing this move, you must know the pros and cons about it (the timing, the distance, the MP at the moment and predict the future stuff).
@Z : Dat loading!
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Re: One Piece A-Edition Alpha Progress
Loading animation is awesome!
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Re: One Piece A-Edition Alpha Progress
ther loading is good and the rifle is amazing
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Re: One Piece A-Edition Alpha Progress
The loading screen is a count down to greatness!! XD I can't wait to see how everyone reacts to this project. Not just this forum....but everyone, everywhere!!
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Re: One Piece A-Edition Alpha Progress
The rifle looks fantastic. I can't wait to try it out because it looks badass.
And that loading screen @@, looking good out there.
And that loading screen @@, looking good out there.
vunguyen97- Pirate Captain
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Re: One Piece A-Edition Alpha Progress
thx guys!
few more updates with the platforms

few more updates with the platforms

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Re: One Piece A-Edition Alpha Progress
Looks good. I was playing strider recently and I was thinking that OPAE's story mode would be awesome if it shared some of the same elements of game play. Instead of just running straight like in LF2?

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Re: One Piece A-Edition Alpha Progress
Whats striders story mode like?
and Rocketo

we were planning to have thor elephant gun/elephan gun gattling have to use rocket to get high enough before you could use those moves
and Rocketo

we were planning to have thor elephant gun/elephan gun gattling have to use rocket to get high enough before you could use those moves
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Re: One Piece A-Edition Alpha Progress
Looks really good 

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Re: One Piece A-Edition Alpha Progress
That Rocketo move looks sweet!
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Re: One Piece A-Edition Alpha Progress
It's a side scrolling platform game and Strider's a ninja. You go "zone to zone" fighting all types of enemies. Sometimes to proceed to other areas light puzzles are to be solved, such as just hitting a switch in another area to open a passage.
Sometimes the end of the level isn't always straight ahead, it's sometimes under, above, etc. It just really varies according to how the level is designed. Based on what stage in OP you're playing on will determine how much of platformer it is. Like punk hazard is more of a straight shot, whereas Dressrosa has platforms now: going through the castle to Doffy to only be knocked out the window, then having to pursue him through the city streets then up those plateaus.
Here's some gameplay: https://youtu.be/8vGzuFl2U1U?t=1m15s
I'm only suggesting there be platforming where it's necessary, since strider and Luffy both have moves to traverse areas vertically.
Also Rocket looks epic XD didn't expect that!! I was wondering how you were gonna regulate the spamming of those. Say if the buildings are all destroyed lol
Sometimes the end of the level isn't always straight ahead, it's sometimes under, above, etc. It just really varies according to how the level is designed. Based on what stage in OP you're playing on will determine how much of platformer it is. Like punk hazard is more of a straight shot, whereas Dressrosa has platforms now: going through the castle to Doffy to only be knocked out the window, then having to pursue him through the city streets then up those plateaus.
Here's some gameplay: https://youtu.be/8vGzuFl2U1U?t=1m15s
I'm only suggesting there be platforming where it's necessary, since strider and Luffy both have moves to traverse areas vertically.
Also Rocket looks epic XD didn't expect that!! I was wondering how you were gonna regulate the spamming of those. Say if the buildings are all destroyed lol
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Re: One Piece A-Edition Alpha Progress
Looks amazing, I just think that it would've been better if the stretch was a tad longer.
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Re: One Piece A-Edition Alpha Progress
So far what you have done looks great!
KIU!
KIU!

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Re: One Piece A-Edition Alpha Progress
Alright, added more length to the stretch and shaded it

and in the air

would be cool if the camera follows luffy while doing this XD
Edit:
loop for fun

Ah yea we're planning to have the islands be very platformy. Puzzles and secret passages sound great too XD
Also all the characters would have their own unique way of traveling around. Luffy's would be stretching and jumping around spiderman like to get around. Law will be switching between objects and such to teleport around. Sanji airwalking everywhere, Nami could use her cloud bridges and such, etc XD

and in the air

would be cool if the camera follows luffy while doing this XD
Edit:
loop for fun

@Flash9tk wrote:It's a side scrolling platform game and Strider's a ninja. You go "zone to zone" fighting all types of enemies. Sometimes to proceed to other areas light puzzles are to be solved, such as just hitting a switch in another area to open a passage.
Sometimes the end of the level isn't always straight ahead, it's sometimes under, above, etc. It just really varies according to how the level is designed. Based on what stage in OP you're playing on will determine how much of platformer it is. Like punk hazard is more of a straight shot, whereas Dressrosa has platforms now: going through the castle to Doffy to only be knocked out the window, then having to pursue him through the city streets then up those plateaus.
Here's some gameplay: https://youtu.be/8vGzuFl2U1U?t=1m15s
I'm only suggesting there be platforming where it's necessary, since strider and Luffy both have moves to traverse areas vertically.
Also Rocket looks epic XD didn't expect that!! I was wondering how you were gonna regulate the spamming of those. Say if the buildings are all destroyed lol
Ah yea we're planning to have the islands be very platformy. Puzzles and secret passages sound great too XD
Also all the characters would have their own unique way of traveling around. Luffy's would be stretching and jumping around spiderman like to get around. Law will be switching between objects and such to teleport around. Sanji airwalking everywhere, Nami could use her cloud bridges and such, etc XD
Last edited by Z-studios on 7th August 2014, 1:00 am; edited 1 time in total
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Re: One Piece A-Edition Alpha Progress
Just perfect, good job 

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Re: One Piece A-Edition Alpha Progress
Luffy soaring towards the heavens like a Z warrior XD I bet that'll look awesome in game.
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Re: One Piece A-Edition Alpha Progress
little changes to the selection screen
(no spotlight but here will be)

added character names.
For the bounties, shikibukai I thought could be crossed out to show they are inactive. Law's is probably active again, but just thought it might look cooler and just make it a little more unique.
(no spotlight but here will be)

added character names.
For the bounties, shikibukai I thought could be crossed out to show they are inactive. Law's is probably active again, but just thought it might look cooler and just make it a little more unique.
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Re: One Piece A-Edition Alpha Progress
If you make whitebeard, (dead char) should it be X mark on the box info?
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Re: One Piece A-Edition Alpha Progress
legit select screen
something tells me I might never catch up to your level




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Re: One Piece A-Edition Alpha Progress
Something tells me humanity will never catch up to his level.
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Re: One Piece A-Edition Alpha Progress
Just a note. If someone is interested in the A-Engine's progress, I will be updating regularly here:
http://onepiecea-edition.forumotion.com/t597-logsince-8th-august-2014-a-engine-v01
http://onepiecea-edition.forumotion.com/t597-logsince-8th-august-2014-a-engine-v01
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Re: One Piece A-Edition Alpha Progress
Now THIS is some awesome stuff you got there, i can't wait for when it's released :3
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Re: One Piece A-Edition Alpha Progress
Guys, i have a suggestion. Maybe you guys should postpone Zoro because he actually haven't shown much of his strength in timeskip. Maybe you guys should do other Straw Hat's crew first, like Franky(God he's awesome), Brook, etc. Just my opinion 

vunguyen97- Pirate Captain
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Re: One Piece A-Edition Alpha Progress
Well we want to get the main trio out first. Zoro has a pretty solid moveset, plus the 3 modes we need to get started first XD

suprised marine, happens when you do something big, like giant pistol

fall

suprised marine, happens when you do something big, like giant pistol

fall
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» JOAS Special Edition 2008
» Sky Breaking News - Gerry says 'Maddie Inquiry Making Progress'
» Progress Bar/Meter for Posts and Topics
» what a pathetic piece of shit, meaning woodturd !!!
» One Piece RP - Rise and Fall
» Sky Breaking News - Gerry says 'Maddie Inquiry Making Progress'
» Progress Bar/Meter for Posts and Topics
» what a pathetic piece of shit, meaning woodturd !!!
» One Piece RP - Rise and Fall
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