One Piece A-Edition Alpha Progress

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Post by MangaFan 28th July 2014, 9:42 pm

Great work guys! You've made so much progress since i last been here!
Z, don"t you think that the characters heights are wrong? Basing on http://onepiece.wikia.com Law should be much more taller. You should make him taller or make Bartolomeo smaller to keep the balance.

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Post by Z-studios 28th July 2014, 10:26 pm

Ah making multiple forms for vergo is unnecessary imo. Just a full body haki mode and normal mode is enough. His S keys will be his bamboo attacks

punkpirate wrote:Made this guy today Very Happy i just love him becoming one of my fav chars in OP Very Happy

One Piece A-Edition Alpha Progress - Page 3 23l07yg
Can you post your bases in the sprite section next time? You're not on bases, ppl might get them confused for game progress.

MangaFan wrote:Great work guys! You've made so much progress since i last been here!
Z, don"t you think that the characters heights are wrong? Basing on http://onepiece.wikia.com Law should be much more taller. You should make him taller or make Bartolomeo smaller to keep the balance.
Thx very much! Yes I'll make law a pixel or two taller.
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Post by thunder249265 29th July 2014, 2:48 am

i am so crazy XD . i just want to play the game so much One Piece A-Edition Alpha Progress - Page 3 2706931455 . that clash was so awesome Shocked 
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Post by RennanRdC 31st July 2014, 12:03 am


A-man, there will be some editor similar program like datachanger? And the visual frame maker? For the body / itr (their correspondents)
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Post by Dragon5 31st July 2014, 1:12 am

Dunno about the visual tools, but I could open the beta engine's files just fine with notepad. I would hope there would be a debug function within the game to make hitboxes visible at least.
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Post by A-MAN 31st July 2014, 4:19 am

Well currently, you can open them .a files with a notepad. As for the visual frame maker: You won't really need it I tell you. In the A-Engine, by using a certain "switch", you're able to measure your squares in the grid itself and the Engine will do the calculations to find their absolute positions according to the squares:
http://prntscr.com/481jlz
A debug mode hasn't been added yet, but it is pretty easy to implement. I will probably release a V0.1 A-Engine on 15th August.

@others: Sorry for going off topic here. I will probably start a new thread to discuss such stuff later.
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Post by vunguyen97 31st July 2014, 7:39 am

Finally. Great works guys.
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Post by Kurogami 31st July 2014, 1:17 pm

Hey AMAZING work as always, if i'm not mistaken A-Man said that he is going to release the game with only luffy and law at first, but now you're making sanji, zorro, and vergo too? well, i'm not complaining about it, I just wonder how many char you're going to make on the first release?

about vergo, i prefer the two from the left. I think the other two have a weird body.

and about story mode, how about some cutscene on every stage, i mean like whenever you just defeat a boss or some big event happen and the cutscene will pop up.
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Post by Rhino.Freak 31st July 2014, 1:43 pm

The first release will probably have Luffy, Sanji, Marine and Law (if polishing is done on time)
Then every now and then we'll release when we have some significant progress (like 3 more characters for ex.)
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Post by Z-studios 1st August 2014, 1:47 am

Ah don't think we'll have cut scenes, everything will be done in game so you can interact with the cut scenes and just punch the person talking if you're getting bored.

K so changing up rifle on Luffy to make it Leap Attack rather than another running move since he already has bazooka and bullet there.
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The old one
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Post by Flash9tk 1st August 2014, 3:10 am

The Film Z rifle!!It looks much more powerful XD

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Post by Kenachi 1st August 2014, 10:09 am

Well I don't emember Luffy doing rifle in air, but it looks so awesome, that it just need to stay :3
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Post by A-MAN 1st August 2014, 12:16 pm

That was taken from film Z (the one where luffy used to clash with Zeifer). Even though we planned for a smaller range, I now believe we should keep it like that Razz (its more downwards than what I expected; thus harder to hit a target, so it might be fair enough as it is now).
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Post by Z-studios 1st August 2014, 5:25 pm

thx guys, blocking it in now

The downards of it I thought to hit ppl on the ground level, also might be fun to jump off buildings and attack someone like this XD
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how does the distance/timing of it look so far?
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Post by Flash9tk 1st August 2014, 5:44 pm

That looks really friggin' good Z. Luffy's ai is meant to be annoyingly persistent right? It looks like one of those types of moves.. lol just awesome! +1
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Post by Doflamingo 1st August 2014, 7:04 pm

Looks very smooth. Maybe some game/engine progreess?
And Z, did you doing any basics for Sanji/Zoro, like "walk, run, jump" etc.
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Post by ciclun 1st August 2014, 9:14 pm

Z-studios wrote:thx guys, blocking it in now

The downards of it I thought to hit ppl on the ground level, also might be fun to jump off buildings and attack someone like this XD
One Piece A-Edition Alpha Progress - Page 3 21wjep


how does the distance/timing of it look so far?


i think it migth look better if his hand is straigth up while hes in the air

look pretty awsome still very nice work (:
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Post by Z-studios 1st August 2014, 11:36 pm

For basics none for Zoro yet, but Sanji does have his walk and jump. Doing his run soon.

hm like this?
One Piece A-Edition Alpha Progress - Page 3 Vxg074
might lose its arc and the arm but might be more straightforward here. What u guys think?
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Post by ciclun 2nd August 2014, 5:20 am

Z-studios wrote:For basics none for Zoro yet, but Sanji does have his walk and jump. Doing his run soon.

hm like this?
One Piece A-Edition Alpha Progress - Page 3 Vxg074
might lose its arc and the arm but might be more straightforward here.  What u guys think?

yess something like that (: seems more anime like a think it should stretch a little more thou o:
but very nice (:
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Post by A-MAN 2nd August 2014, 3:04 pm

I liked the first one. The arm going down by gravity makes it looks very realistic and rubbery. That's just my opinion though. I would appreciate if people would input their opinions on this.

@Doflamingo: I am going to start another thread for the engine progress and post all my ranting there ;D
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Post by Doflamingo 2nd August 2014, 4:03 pm

A-MAN wrote:@Doflamingo: I am going to start another thread for the engine progress and post all my ranting there ;D
NICE! Hope you already done joystick controls in game  Razz 
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Post by Flash9tk 2nd August 2014, 5:37 pm

I prefer the first one. It's a more fluid transition of power and just looks more badass lol

Even while charging Blueno it was arched.
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Post by bashscrazy 2nd August 2014, 9:33 pm

I think the straight arm backwards works better for this move.

If he was downward smash from the air, then I think bendy curvy arms would work well for that.

Just my 3 cents.
(I don't watch OP doe so idk how Luffy's strechyness works)
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Post by vunguyen97 3rd August 2014, 1:28 am

I like the first one much better than the second one.
Anyway, just finished watching one piece film Z. Maybe we could include Zephyr as a character because he's badass Razz. Just my opinion lol.
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Post by Z-studios 3rd August 2014, 4:02 am

Ah we'll have zepher in the future, not a huge priority atm though.  

One Piece A-Edition Alpha Progress - Page 3 2uthjix
thx for the feedback guys, still polishing

edit: done

One Piece A-Edition Alpha Progress - Page 3 Rifle2_by_z_studios-d7tjh5p


loading

One Piece A-Edition Alpha Progress - Page 3 Loading_by_z_studios-d7tlnit
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Post by Kurogami 4th August 2014, 9:18 am

the rifle look cool but, isn't it look hard to perform this attack? because of his jump so we have to think about the distance before performing this attack or else luffy might jump over his opponent.
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Post by Rhino.Freak 4th August 2014, 10:45 am

Kurogami wrote:the rifle look cool but, isn't it look hard to perform this attack? because of his jump so we have to think about the distance before performing this attack or else luffy might jump over his opponent.

Yes, its called "skill" what makes the gameplay "hard to master". If you wanna look badass while doing this move, you must know the pros and cons about it (the timing, the distance, the MP at the moment and predict the future stuff).

@Z : Dat loading!
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Post by bashscrazy 4th August 2014, 2:21 pm

Loading animation is awesome!
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Post by thunder249265 4th August 2014, 5:03 pm

ther loading is good and the rifle is amazing
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Post by Flash9tk 5th August 2014, 2:08 am

The loading screen is a count down to greatness!! XD I can't wait to see how everyone reacts to this project. Not just this forum....but everyone, everywhere!!

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Post by vunguyen97 5th August 2014, 5:13 am

The rifle looks fantastic. I can't wait to try it out because it looks badass.
And that loading screen @@, looking good out there.
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Post by Z-studios 5th August 2014, 8:36 pm

thx guys!

few more updates with the platforms
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Post by Flash9tk 5th August 2014, 9:31 pm

Looks good. I was playing strider recently and I was thinking that OPAE's story mode would be awesome if it shared some of the same elements of game play. Instead of just running straight like in LF2? Razz
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Post by Z-studios 5th August 2014, 9:50 pm

Whats striders story mode like?

and Rocketo
One Piece A-Edition Alpha Progress - Page 3 N1t6au

we were planning to have thor elephant gun/elephan gun gattling have to use rocket to get high enough before you could use those moves
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Post by riquelme375 5th August 2014, 10:09 pm

Looks really good Very Happy
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Post by bashscrazy 5th August 2014, 10:12 pm

That Rocketo move looks sweet!
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Post by Flash9tk 6th August 2014, 2:59 am

It's a side scrolling platform game and Strider's a ninja. You go "zone to zone" fighting all types of enemies. Sometimes to proceed to other areas light puzzles are to be solved, such as just hitting a switch in another area to open a passage.

Sometimes the end of the level isn't always straight ahead, it's sometimes under, above, etc. It just really varies according to how the level is designed. Based on what stage in OP you're playing on will determine how much of platformer it is. Like punk hazard is more of a straight shot, whereas Dressrosa has platforms now: going through the castle to Doffy to only be knocked out the window, then having to pursue him through the city streets then up those plateaus.

Here's some gameplay: https://youtu.be/8vGzuFl2U1U?t=1m15s

I'm only suggesting there be platforming where it's necessary, since strider and Luffy both have moves to traverse areas vertically.

Also Rocket looks epic XD didn't expect that!! I was wondering how you were gonna regulate the spamming of those. Say if the buildings are all destroyed lol
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Post by AWSAN.awesome 6th August 2014, 9:23 am

Looks amazing, I just think that it would've been better if the stretch was a tad longer.
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Post by barfix 6th August 2014, 7:04 pm

So far what you have done looks great!
KIU! Very Happy
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Post by Z-studios 6th August 2014, 10:31 pm

Alright, added more length to the stretch and shaded it

One Piece A-Edition Alpha Progress - Page 3 Dxkz1f

and in the air
One Piece A-Edition Alpha Progress - Page 3 34dle2t

would be cool if the camera follows luffy while doing this XD

Edit:
loop for fun
One Piece A-Edition Alpha Progress - Page 3 351biwl

Flash9tk wrote:It's a side scrolling platform game and Strider's a ninja.  You go "zone to zone" fighting all types of enemies.  Sometimes to proceed to other areas light puzzles are to be solved, such as just hitting a switch in another area to open a passage.

Sometimes the end of the level isn't always straight ahead, it's sometimes under, above, etc. It just really varies according to how the level is designed. Based on what stage in OP you're playing on will determine how much of platformer it is. Like punk hazard is more of a straight shot, whereas Dressrosa has platforms now: going through the castle to Doffy to only be knocked out the window, then having to pursue him through the city streets then up those plateaus.

Here's some gameplay: https://youtu.be/8vGzuFl2U1U?t=1m15s

I'm only suggesting there be platforming where it's necessary, since strider and Luffy both have moves to traverse areas vertically.

Also Rocket looks epic XD didn't expect that!!  I was wondering how you were gonna regulate the spamming of those. Say if the buildings are all destroyed lol

Ah yea we're planning to have the islands be very platformy. Puzzles and secret passages sound great too XD

Also all the characters would have their own unique way of traveling around.  Luffy's would be stretching and jumping around spiderman like to get around.  Law will be switching between objects and such to teleport around.  Sanji airwalking everywhere, Nami could use her cloud bridges and such, etc XD


Last edited by Z-studios on 7th August 2014, 1:00 am; edited 1 time in total
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Post by ramirezso 7th August 2014, 12:50 am

Just perfect, good job Smile

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Post by Flash9tk 7th August 2014, 1:26 am

Luffy soaring towards the heavens like a Z warrior XD I bet that'll look awesome in game.
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Post by Z-studios 7th August 2014, 6:37 pm

little changes to the selection screen

(no spotlight but here will be)
One Piece A-Edition Alpha Progress - Page 3 Ra5d3l
added character names.

For the bounties, shikibukai I thought could be crossed out to show they are inactive. Law's is probably active again, but just thought it might look cooler and just make it a little more unique.
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Post by Beta96 7th August 2014, 6:40 pm

If you make whitebeard, (dead char) should it be X mark on the box info?
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One Piece A-Edition Alpha Progress - Page 3 Empty Re: One Piece A-Edition Alpha Progress

Post by ULTIMOS 7th August 2014, 8:21 pm

legit select screen Surprised something tells me I might never catch up to your level  Surprised Razz

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Post by riquelme375 7th August 2014, 9:59 pm

Something tells me humanity will never catch up to his level.
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Post by A-MAN 8th August 2014, 2:50 pm

Just a note. If someone is interested in the A-Engine's progress, I will be updating regularly here:
https://onepiecea-edition.forumotion.com/t597-logsince-8th-august-2014-a-engine-v01
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Post by brbrbrkin 10th August 2014, 2:57 am

Now THIS is some awesome stuff you got there, i can't wait for when it's released :3
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Post by vunguyen97 10th August 2014, 9:30 am

Guys, i have a suggestion. Maybe you guys should postpone Zoro because he actually haven't shown much of his strength in timeskip. Maybe you guys should do other Straw Hat's crew first, like Franky(God he's awesome), Brook, etc. Just my opinion Razz
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Post by Z-studios 10th August 2014, 11:45 pm

Well we want to get the main trio out first.  Zoro has a pretty solid moveset, plus the 3 modes we need to get started first XD

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suprised marine, happens when you do something big, like giant pistol

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