(solved)Teleportation not working

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(solved)Teleportation not working Empty (solved)Teleportation not working

Post by Rhino.Freak 29th August 2012, 4:32 pm

State 400 & 401 are not working as they should, what happens is that i want my attack to appear right beneath enemy and hit, for that i added dvx: 60 after the invisible frame of state 400 ( i read some where that we appear 60 pixels away) but it just appears away . Pls help me Sad

Frames:

Character:
Code:

<frame> 318 forest
  pic: 50 state: 15 wait: 2 next: 319 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  wpoint:
      kind: 1  x: 39 y: -999 weaponact: 21  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
<frame_end>
<frame> 319 forest
  pic: 45 state: 15 wait: 1 next: 320 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  wpoint:
      kind: 1  x: 39 y: -999 weaponact: 21  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
<frame_end>
<frame> 320 forest
  pic: 46 state: 15 wait: 0 next: 321 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 sound: data\007.wav   
wpoint:
      kind: 1  x: 39 y: -999 weaponact: 21  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
  bdy_end:
<frame_end>
<frame> 321 forest
  pic: 46 state: 15 wait: 0 next: 322 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 sound: data\SNDDATA_2943.wav     
wpoint:
      kind: 1  x: 39 y: -999 weaponact: 21  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
  bdy_end:
  opoint:
      kind: 1  x: 350 y: 100 action: 74 dvx: 0 dvy: 0 dvz: 0 oid: 417 facing: 0
  opoint_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
<frame_end>
<frame> 322 forest
  pic: 46 state: 15 wait: 10 next: 999 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    sound: data\063.wav
wpoint:
      kind: 1  x: 39 y: -999 weaponact: 21  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 29  y: 15  w: 28  h: 64
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
<frame_end>

Opointed Object :

Code:

<frame> 74 tree_begin_attack
  pic: 999 state: 400 wait: 0 next: 75 dvx: 0 dvy: 0 dvz: 0 centerx: 145 centery: 250 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 75 tree_begin_attack
  pic: 999 state: 3006 wait: 0 next: 76 dvx: 0 dvy: 0 dvz: 0 centerx: 145 centery: 250 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 76 tree_begin_attack
  pic: 9 state: 3006 wait: 1 next: 77 dvx: 550 dvy: 0  centerx: 145 centery: 250 hit_a: 0  hit_d: 0  hit_j: 0
    sound: data\036.wav
<frame_end>
<frame> 77 tree_begin
  pic: 10 state: 3006 wait: 1 next: 78 dvx: 550 dvy: 0  centerx: 145 centery: 250 hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 78 tree_begin
  pic: 11 state: 3006 wait: 1 next: 79 dvx: 550 dvy: 0  centerx: 145 centery: 250 hit_a: 0  hit_d: 0  hit_j: 0
  itr:
  kind: 0 x: 110 y: 160 w: 60 h: 90 vrest: 1 fall: 30 injury: 40
  itr_end:
<frame_end>
<frame> 79 tree_begin
  pic: 12 state: 3006 wait: 1 next: 80 dvx: 550 dvy: 0  centerx: 145 centery: 250 hit_a: 0  hit_d: 0  hit_j: 0
  itr:
  kind: 0 x: 110 y: 137 w: 60 h: 100 dvx: 110 dvy: -60 vrest: 1 fall: 30 injury: 50
  itr_end:
<frame_end>
<frame> 80 tree_begin
  pic: 13 state: 3006 wait: 1 next: 81 dvx: 550 dvy: 0  centerx: 145 centery: 250 hit_a: 0  hit_d: 0  hit_j: 0
  itr:
  kind: 0 x: 110 y: 90 w: 60 h: 110 dvx: 110 dvy: -60 vrest: 1 fall: 30 injury: 70
  itr_end:
<frame_end>
<frame> 81 tree_begin
  pic: 14 state: 3006 wait: 1 next: 70 dvx: 550 dvy: 0  centerx: 145 centery: 250 hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

problem is in this part only.. if im too close to opponent, the tree appears faar away.. if im facing otherside it appears other way.. Mad

sorry i didnt had done the dvx: 60 thing..


Last edited by Rhino.Freak on 2nd September 2012, 8:23 am; edited 2 times in total
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(solved)Teleportation not working Empty Re: (solved)Teleportation not working

Post by A-MAN 29th August 2012, 6:03 pm

Can you please show us the attack frames?
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(solved)Teleportation not working Empty Re: (solved)Teleportation not working

Post by Rhino.Freak 29th August 2012, 6:42 pm

Ill post them tommorow..
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(solved)Teleportation not working Empty Re: (solved)Teleportation not working

Post by -|Mark975|- 30th August 2012, 9:13 am

You always say that, lol :p .
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(solved)Teleportation not working Empty Re: (solved)Teleportation not working

Post by Rhino.Freak 31st August 2012, 5:29 am

~ updated!
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(solved)Teleportation not working Empty Re: (solved)Teleportation not working

Post by A-MAN 31st August 2012, 8:34 am

Ehm.. Thats probably because state 400 doesn't work with wait: 0. Try changing that wait: 0 to wait: 1 then tell me the results.
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(solved)Teleportation not working Empty Re: (solved)Teleportation not working

Post by Rhino.Freak 31st August 2012, 4:20 pm

Did it, not working.. :/
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(solved)Teleportation not working Empty Re: (solved)Teleportation not working

Post by A-MAN 31st August 2012, 4:29 pm

Ehm, just one question. It doesn't teleport to the enemy at all. Or it does teleport to the enemy but not right under him? If its that, then make sure that the frame with the dvx isn't the one with state 400, and also the wait value must be 1. Or you can keep it as wait:0 and change the dvx to 120 (not 60).
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(solved)Teleportation not working Empty Re: (solved)Teleportation not working

Post by Rhino.Freak 1st September 2012, 5:03 am

What happens is the tree appears a certain distance away from enemy everytime..ill try what you say and post a screenshot
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(solved)Teleportation not working Empty Re: (solved)Teleportation not working

Post by Rhino.Freak 2nd September 2012, 8:16 am

Sorry for double post, but its working now!! :)all hail A-MAN XD
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