Marine Grunt actions

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Marine Grunt actions

Post by Z-studios on 1st June 2014, 12:20 am

Feel free to shoot any suggestions about actions and interactions with the marines.  Even though they're just grunt, they're a huge part of game play and we dont want to neglect their character.  

Freak Out- Grunts get scared and cower or run away when a "super" attack like giant pistol is used.  

Salute- When a marine of a higher rank appears they salute.  (maybe you can trick them somehow?)

Bounty Poster?-  Maybe when a marine spots you they can take out some bounty posters and then shout "mugiwara!" and point at you.  In that moment you could just attack them or something.  Idk, might make it more interactive.  

Passive- Since we have platforms and such, an interesting part of game play could be stealth.  Marines could just be chilling out around the stage and only attack if they spot you.  Could be a fun use of platforms in story mode to just avoid the marines.  In the future we might be able to do disguises like they're doing in dessarosa.  A mustache image we put over every character is pretty simple.

Eating/drinking- They could be relaxing on the side somewhere and you can beat them up and steal their food.  

Sleeping-

Playing Cards-

Reading Newpaper

Calling Reinforcements - The commander calls some Reinforcements if they are in Alert/Fear.
Someone are Buffs, i dont know if they can be called Interactions xD Well, they could have an icon in their heads showing the Buffs.

Tenryuubito


Last edited by Z-studios on 6th June 2014, 8:55 pm; edited 1 time in total
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Re: Marine Grunt actions

Post by RaCuGa on 1st June 2014, 1:40 am

Interactions? Hum... ill try.
Fear - If player defeat Commander or x% marines. When a Super is used.
Angry - If player Taunts them. They attack Often, their attack rises.
Surrended - If enemy are in Fear and can't scape.
Alert (or Search) - If Marines See o Ear anything strange. If they see the player in a long distance. They Search the Player.
Danger - If they see the Player, and try to kill him. They alert their commander.
Distracted (Sleeping, Playing Cards...) - They can only see the Player near.
Tired - They attack Often, their attack rises.
Agresive - By Commander's order. They attack the player directly, their attack rises.
Defensive - By Commander's order. They are defending their commander, cannon, gunners...their defense rises.
Caotic - They attack the player like ants (like the 1.Cool. If they dont have commander or if they are in Fear.
Organized - They attack the player surrounding him. If they have commander.
Reloading - Gunners reloads when are out of ammo.
Broken Weapon - Gunners go Fear/Surrended if their weapons broke.
Calling Reinforcements - The commander calls some Reinforcements if they are in Alert/Fear.
Someone are Buffs, i dont know if they can be called Interactions xD Well, they could have an icon in their heads showing the Buffs.

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Re: Marine Grunt actions

Post by MangaFan on 1st June 2014, 2:51 am

Consider adding Tenryuubito which if attacked call's for random admiral and the marine forces. Soldiers will concentrate their actions on the character which attacked Ten-ryuu and will let the others alone or even let them escape ( do some kind of system of relationship between chars. e.g. our team includes Luffy, XDrake, Urouge, Admiral - when Luffy attacks Ten-ryuu, there could be a possibility that XDrake and Urougue will escape and if we already have admiral in our team he will attack us ) It's complicated though and may not fit some players so it could be an option avalible only in co-op stage mode. - teammate escape chance could depend on relations between characters and HP level.

What a crazy idea Very Happy but may be inspirational.

Another option is to add buster call when we won't eliminate commander in time and he'll be terrified for long peroid of time.

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Re: Marine Grunt actions

Post by Beta96 on 2nd June 2014, 5:26 pm

marines should have at least one soldier who carry den den mushi. If the marines decreasing, they should call backup.
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Re: Marine Grunt actions

Post by Rhino.Freak on 4th June 2014, 3:52 am

I like Beta's idea.. He should just run like a coward towards a safe corner and call marines..

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Re: Marine Grunt actions

Post by Z-studios on 4th June 2014, 4:14 am

Yea that sounds good, also maybe you can pick up the den den mushi the marine dropped and call for backup yourself....so you can beat them up.

Tenryuubito sounds really cool too XD Would be cool if islands were randomly attacked and a Tenryuubito coming to enslave the islanders could be one of them.

The other suggestions sound great too, keep it up XD

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Re: Marine Grunt actions

Post by A-MAN on 4th June 2014, 1:48 pm

I might consider awarding trophies to those who contribute a lot with great ideas.

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Re: Marine Grunt actions

Post by Z-studios on 6th June 2014, 8:56 pm

Why not bellies?


Oh, was playing Infamous and the enemies do this thing where they put their hands up and surrender if you kill their commander or are just wrecking and they don't stand a chance.  Should marines just have this state where they surrender and you can choose to finish them or leave them alone?

idk if there should be karma or some benefit to it or if it should just be for fun.
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Re: Marine Grunt actions

Post by Flash9tk on 9th June 2014, 6:47 pm

It depends on the marine lol. I mean some give no ****s haha. Stage mode would have to be really expansive to be sneaking past marines. I think an admiral should only come if you don't take out the grunt with the den den mushi in time?
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Re: Marine Grunt actions

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